BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 anni fa
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GUI b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
Inspector b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
Inspectors b5bfb88590 Resource handle refactor complete 10 anni fa
Library 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
Properties e51cbce52c Started work on scripting 12 anni fa
Scene cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 anni fa
AboutBox.cs 0ab825051b Added render target for game view 10 anni fa
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BuildManager.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
BuildWindow.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
CodeEditor.cs b7e345e7a0 ConsoleWindow: 10 anni fa
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 anni fa
ConsoleWindow.cs 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 anni fa
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
DragDrop.cs cd6d63da7d Documentation 10 anni fa
DropDownWindow.cs cd6d63da7d Documentation 10 anni fa
EditorApplication.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 anni fa
EditorBuiltin.cs 839ae0f784 Better icons for the console window 10 anni fa
EditorInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
EditorSettings.cs 6248cf4f7f Documentation 10 anni fa
EditorStyles.cs 56f5d5db86 About box 10 anni fa
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 anni fa
EditorVirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
EditorWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
FolderMonitor.cs 4f0d194556 Documentation 10 anni fa
GameWindow.cs 4356e8e773 Main camera aspect ratio switching works 10 anni fa
HierarchyWindow.cs 4f0d194556 Documentation 10 anni fa
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 anni fa
LocEdString.cs 4f0d194556 Documentation 10 anni fa
MBansheeEditor.csproj 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
MenuItem.cs 4f0d194556 Documentation 10 anni fa
MenuItems.cs cf708239e6 Fixed a bug with scene view where the render texture would get stretched at smaller sizes 10 anni fa
ModalWindow.cs 4f0d194556 Documentation 10 anni fa
OSDropTarget.cs 4f0d194556 Documentation 10 anni fa
PrefabUtility.cs b270993395 Light inspector 10 anni fa
Program.cs 3209476868 Save project on editor exit 10 anni fa
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 anni fa
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 anni fa
ProjectSettings.cs 6248cf4f7f Documentation 10 anni fa
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync 10 anni fa
ScriptCodeManager.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anni fa
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building 10 anni fa
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 anni fa
SettingsWindow.cs e9e45b6d6b Added UV to full screen quad 10 anni fa
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 anni fa
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anni fa
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 anni fa
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa