BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers пре 10 година
..
Win32 97d3129728 Added settings window пре 10 година
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes пре 10 година
BsComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists пре 10 година
BsCoreApplication.cpp 157fe12618 New core object sync seems to work for the most part пре 10 година
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part пре 10 година
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names пре 10 година
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab пре 10 година
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles пре 10 година
BsFontManager.cpp 098f8865e1 Font C# interface пре 10 година
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation пре 10 година
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved пре 10 година
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsGpuParam.cpp d0793ab046 Shader default values (untested) пре 10 година
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers пре 10 година
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers пре 10 година
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsHString.cpp d293414daf Support for multiple StringTables пре 10 година
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes пре 10 година
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent пре 10 година
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsInput.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part пре 10 година
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around пре 10 година
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer пре 10 година
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer пре 10 година
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes пре 10 година
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders пре 10 година
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies пре 10 година
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows пре 10 година
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows пре 10 година
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer пре 10 година
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsQueryManager.cpp 3a6ccf391c Refactored Event: пре 10 година
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets пре 10 година
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed пре 10 година
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar пре 10 година
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsResource.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes пре 10 година
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResources.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object пре 10 година
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after пре 10 година
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) пре 10 година
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsShaderManager.cpp 43c78bc4d0 WIP shader includes пре 10 година
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily пре 10 година
BsStringTableManager.cpp d293414daf Support for multiple StringTables пре 10 година
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace пре 10 година
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance пре 10 година
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData пре 10 година
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer пре 10 година
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators пре 10 година
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) пре 10 година