BearishSun 770cb6bd2e Assembly refresh: пре 10 година
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases пре 10 година
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone пре 10 година
BsManagedComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists пре 10 година
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values пре 10 година
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff пре 10 година
BsManagedResource.h eb562f23fc Documentation пре 10 година
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases пре 10 година
BsManagedResourceMetaData.h 598f1785c6 Documentation пре 10 година
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedResourceRTTI.h eb562f23fc Documentation пре 10 година
BsManagedSerializableArray.h a9b0455b1c Documentation пре 10 година
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance пре 10 година
BsManagedSerializableDictionary.h 4527457d2f Documentation пре 10 година
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor пре 10 година
BsManagedSerializableDiff.h 4527457d2f Documentation пре 10 година
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsManagedSerializableList.h 4527457d2f Documentation пре 10 година
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance пре 10 година
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated пре 10 година
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation пре 10 година
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected пре 10 година
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff пре 10 година
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) пре 10 година
BsScriptAsyncOp.h 598f1785c6 Documentation пре 10 година
BsScriptBoneWeight.h 598f1785c6 Documentation пре 10 година
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene пре 10 година
BsScriptCamera.h 5efdd7772b Added Camera inspector пре 10 година
BsScriptColor.h 598f1785c6 Documentation пре 10 година
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptContextMenu.h 598f1785c6 Documentation пре 10 година
BsScriptCursor.h 598f1785c6 Documentation пре 10 година
BsScriptDebug.h 598f1785c6 Documentation пре 10 година
BsScriptEnginePrerequisites.h 770cb6bd2e Assembly refresh: пре 10 година
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptFontBitmap.h 098f8865e1 Font C# interface пре 10 година
BsScriptGUIButton.h 9565409788 Documentation пре 10 година
BsScriptGUIContent.h 9565409788 Documentation пре 10 година
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input пре 10 година
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptGUIFixedSpace.h 9565409788 Documentation пре 10 година
BsScriptGUIFlexibleSpace.h 9565409788 Documentation пре 10 година
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input пре 10 година
BsScriptGUILabel.h e3d3e734a2 Documentation пре 10 година
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: пре 10 година
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation пре 10 година
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) пре 10 година
BsScriptGUIProgressBar.h e3d3e734a2 Documentation пре 10 година
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation пре 10 година
BsScriptGUIScrollArea.h 770cb6bd2e Assembly refresh: пре 10 година
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment пре 10 година
BsScriptGUITexture.h e3d3e734a2 Documentation пре 10 година
BsScriptGUIToggle.h 200ca8179a WIP project window пре 10 година
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene пре 10 година
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed пре 10 година
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: пре 10 година
BsScriptInput.h 8dbbf30c09 Documentation пре 10 година
BsScriptInputConfiguration.h 8dbbf30c09 Documentation пре 10 година
BsScriptLight.h 0ddc6c09b5 Working on new UI пре 10 година
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptMeshData.h a2831fc54b Documentation пре 10 година
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed пре 10 година
BsScriptObjectImpl.h a2831fc54b Documentation пре 10 година
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload пре 10 година
BsScriptPixelData.h a2831fc54b Documentation пре 10 година
BsScriptPixelUtility.h a2831fc54b Documentation пре 10 година
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names пре 10 година
BsScriptRenderTarget.h a2831fc54b Documentation пре 10 година
BsScriptRenderTexture.h a2831fc54b Documentation пре 10 година
BsScriptRenderTexture2D.h a2831fc54b Documentation пре 10 година
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) пре 10 година
BsScriptResource.h d3b00942e8 In-editor compilation пре 10 година
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone пре 10 година
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name пре 10 година
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name пре 10 година
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptSerializableArray.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableDictionary.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableField.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableList.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableObject.h 6d0bba2023 Documentation пре 10 година
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor пре 10 година
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector пре 10 година
BsScriptShaderInclude.h d3b00942e8 In-editor compilation пре 10 година
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects пре 10 година
BsScriptStringTableManager.h 6d0bba2023 Documentation пре 10 година
BsScriptTexture.h 6d0bba2023 Documentation пре 10 година
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded пре 10 година
BsScriptTime.h 6d0bba2023 Documentation пре 10 година
BsScriptVector.h 6d0bba2023 Documentation пре 10 година
BsScriptVector2I.h 6d0bba2023 Documentation пре 10 година
BsScriptVirtualButton.h 6d0bba2023 Documentation пре 10 година
BsScriptVirtualInput.h 6d0bba2023 Documentation пре 10 година