BsOctreeSceneManager.h 645 B

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  1. #pragma once
  2. #include "BsOctreeSMPrerequisites.h"
  3. #include "BsSceneManager.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SM_EXPORT OctreeSceneManager : public SceneManager
  7. {
  8. public:
  9. OctreeSceneManager() {}
  10. ~OctreeSceneManager() {}
  11. const Vector<HCamera>& getAllCameras() const { return mCachedCameras; }
  12. Vector<HRenderable> getVisibleRenderables(const HCamera& camera) const;
  13. void updateRenderableBounds();
  14. private:
  15. void notifyComponentAdded(const HComponent& component);
  16. void notifyComponentRemoved(const HComponent& component);
  17. Vector<HCamera> mCachedCameras;
  18. Vector<HRenderable> mRenderables;
  19. };
  20. }