Marko Pintera 772eefea5e - In OpenGL primary window is always at 0 index 11 gadi atpakaļ
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CmD3D11BlendState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11DepthStencilState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11Device.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 gadi atpakaļ
CmD3D11Driver.cpp 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 gadi atpakaļ
CmD3D11DriverList.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11EventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11GpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11GpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11GpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11GpuProgram.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmD3D11HLSLParamParser.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmD3D11HLSLProgramFactory.cpp b60ea8260c All render systems work after shader refactor 11 gadi atpakaļ
CmD3D11HardwareBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11HardwareBufferManager.cpp 6a28795343 More documentation 11 gadi atpakaļ
CmD3D11IndexBuffer.cpp 6a28795343 More documentation 11 gadi atpakaļ
CmD3D11InputLayoutManager.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmD3D11Mappings.cpp 4782475448 VertexDeclaration is now immutable 11 gadi atpakaļ
CmD3D11MultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11OcclusionQuery.cpp 87c63a50e6 Added Occlusion queries 11 gadi atpakaļ
CmD3D11Plugin.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11QueryManager.cpp 87c63a50e6 Added Occlusion queries 11 gadi atpakaļ
CmD3D11RasterizerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11RenderStateManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11RenderSystem.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmD3D11RenderSystemFactory.cpp 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 gadi atpakaļ
CmD3D11RenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11RenderUtility.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11RenderWindow.cpp 772eefea5e - In OpenGL primary window is always at 0 index 11 gadi atpakaļ
CmD3D11RenderWindowManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11SamplerState.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11Texture.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmD3D11TextureManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11TextureView.cpp 7514a2b4f6 Renamed FSAA->multisampling 11 gadi atpakaļ
CmD3D11TimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 gadi atpakaļ
CmD3D11VertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) 11 gadi atpakaļ
CmD3D11VideoModeInfo.cpp 772eefea5e - In OpenGL primary window is always at 0 index 11 gadi atpakaļ