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CmD3D11BlendState.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11DepthStencilState.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11Device.cpp
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 gadi atpakaļ |
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CmD3D11Driver.cpp
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6288a3f0d5
Minor fix to DX11 start-up as it was crashing
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11 gadi atpakaļ |
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CmD3D11DriverList.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11EventQuery.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11GpuBuffer.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11GpuBufferView.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11GpuParamBlockBuffer.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11GpuProgram.cpp
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4782475448
VertexDeclaration is now immutable
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11 gadi atpakaļ |
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CmD3D11HLSLParamParser.cpp
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4782475448
VertexDeclaration is now immutable
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11 gadi atpakaļ |
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CmD3D11HLSLProgramFactory.cpp
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b60ea8260c
All render systems work after shader refactor
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11 gadi atpakaļ |
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CmD3D11HardwareBuffer.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11HardwareBufferManager.cpp
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6a28795343
More documentation
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11 gadi atpakaļ |
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CmD3D11IndexBuffer.cpp
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6a28795343
More documentation
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11 gadi atpakaļ |
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CmD3D11InputLayoutManager.cpp
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4782475448
VertexDeclaration is now immutable
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11 gadi atpakaļ |
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CmD3D11Mappings.cpp
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4782475448
VertexDeclaration is now immutable
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11 gadi atpakaļ |
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CmD3D11MultiRenderTexture.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11OcclusionQuery.cpp
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87c63a50e6
Added Occlusion queries
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11 gadi atpakaļ |
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CmD3D11Plugin.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11QueryManager.cpp
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87c63a50e6
Added Occlusion queries
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11 gadi atpakaļ |
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CmD3D11RasterizerState.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11RenderStateManager.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11RenderSystem.cpp
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7514a2b4f6
Renamed FSAA->multisampling
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11 gadi atpakaļ |
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CmD3D11RenderSystemFactory.cpp
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4221419a6b
Modules can be created by passing parameters instead of constructing the instances externally
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11 gadi atpakaļ |
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CmD3D11RenderTexture.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11RenderUtility.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11RenderWindow.cpp
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772eefea5e
- In OpenGL primary window is always at 0 index
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11 gadi atpakaļ |
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CmD3D11RenderWindowManager.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11SamplerState.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11Texture.cpp
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7514a2b4f6
Renamed FSAA->multisampling
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11 gadi atpakaļ |
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CmD3D11TextureManager.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11TextureView.cpp
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7514a2b4f6
Renamed FSAA->multisampling
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11 gadi atpakaļ |
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CmD3D11TimerQuery.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 gadi atpakaļ |
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CmD3D11VertexBuffer.cpp
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d19ac30b58
VAO management to OpenGL (untested)
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11 gadi atpakaļ |
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CmD3D11VideoModeInfo.cpp
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772eefea5e
- In OpenGL primary window is always at 0 index
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11 gadi atpakaļ |