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CmD3D9Device.h
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9DeviceManager.h
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9Driver.h
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2c483382f8
Added DX9 and OpenGL video mode infos
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9DriverList.h
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2c483382f8
Added DX9 and OpenGL video mode infos
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9EventQuery.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9GpuBuffer.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9GpuProgram.h
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b60ea8260c
All render systems work after shader refactor
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9GpuProgramRTTI.h
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b60ea8260c
All render systems work after shader refactor
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9HLSLParamParser.h
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b60ea8260c
All render systems work after shader refactor
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9HLSLProgramFactory.h
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b60ea8260c
All render systems work after shader refactor
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9HardwareBufferManager.h
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4782475448
VertexDeclaration is now immutable
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9IndexBuffer.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9Mappings.h
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716de5f09a
Reorganized some code in order to delete many small source files
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CmD3D9MultiRenderTexture.h
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8bfe4ef813
Ported to VS2013 and removed boost completely
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9OcclusionQuery.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9PixelBuffer.h
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7514a2b4f6
Renamed FSAA->multisampling
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9Prerequisites.h
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2c483382f8
Added DX9 and OpenGL video mode infos
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9QueryManager.h
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87c63a50e6
Added Occlusion queries
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9RenderSystem.h
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7514a2b4f6
Renamed FSAA->multisampling
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9RenderSystemFactory.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9RenderTexture.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9RenderWindow.h
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772eefea5e
- In OpenGL primary window is always at 0 index
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9RenderWindowManager.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9Resource.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9ResourceManager.h
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9Texture.h
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7514a2b4f6
Renamed FSAA->multisampling
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9TextureManager.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9TimerQuery.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9VertexBuffer.h
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e22d917c50
DirectX 9 device reset works properly
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9VertexDeclaration.h
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4782475448
VertexDeclaration is now immutable
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%!s(int64=11) %!d(string=hai) anos |
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CmD3D9VideoModeInfo.h
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772eefea5e
- In OpenGL primary window is always at 0 index
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%!s(int64=11) %!d(string=hai) anos |