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CmD3D9Device.cpp
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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11 years ago |
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CmD3D9DeviceManager.cpp
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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11 years ago |
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CmD3D9Driver.cpp
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2c483382f8
Added DX9 and OpenGL video mode infos
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11 years ago |
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CmD3D9DriverList.cpp
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2c483382f8
Added DX9 and OpenGL video mode infos
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11 years ago |
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CmD3D9EventQuery.cpp
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e22d917c50
DirectX 9 device reset works properly
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11 years ago |
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CmD3D9GpuBuffer.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
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CmD3D9GpuProgram.cpp
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b60ea8260c
All render systems work after shader refactor
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11 years ago |
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CmD3D9HLSLProgramFactory.cpp
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b60ea8260c
All render systems work after shader refactor
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11 years ago |
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CmD3D9HardwareBufferManager.cpp
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6a28795343
More documentation
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11 years ago |
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CmD3D9IndexBuffer.cpp
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17a8f4d6f9
More refactoring of DX9 and some refactoring of fullscreen switching
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11 years ago |
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CmD3D9Mappings.cpp
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4782475448
VertexDeclaration is now immutable
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11 years ago |
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CmD3D9MultiRenderTexture.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
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CmD3D9OcclusionQuery.cpp
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e22d917c50
DirectX 9 device reset works properly
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11 years ago |
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CmD3D9PixelBuffer.cpp
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7514a2b4f6
Renamed FSAA->multisampling
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11 years ago |
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CmD3D9QueryManager.cpp
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87c63a50e6
Added Occlusion queries
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11 years ago |
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CmD3D9RenderSystem.cpp
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7514a2b4f6
Renamed FSAA->multisampling
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11 years ago |
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CmD3D9RenderSystemFactory.cpp
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4221419a6b
Modules can be created by passing parameters instead of constructing the instances externally
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11 years ago |
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CmD3D9RenderTexture.cpp
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e22d917c50
DirectX 9 device reset works properly
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11 years ago |
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CmD3D9RenderWindow.cpp
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772eefea5e
- In OpenGL primary window is always at 0 index
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11 years ago |
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CmD3D9RenderWindowManager.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
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CmD3D9Resource.cpp
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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11 years ago |
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CmD3D9ResourceManager.cpp
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1c131997e7
Added DX9 render window fullscreen switching (not tested)
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11 years ago |
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CmD3D9Texture.cpp
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7514a2b4f6
Renamed FSAA->multisampling
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11 years ago |
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CmD3D9TextureManager.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
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CmD3D9TimerQuery.cpp
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e22d917c50
DirectX 9 device reset works properly
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11 years ago |
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CmD3D9VertexBuffer.cpp
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17a8f4d6f9
More refactoring of DX9 and some refactoring of fullscreen switching
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11 years ago |
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CmD3D9VertexDeclaration.cpp
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4782475448
VertexDeclaration is now immutable
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11 years ago |
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CmD3D9VideoModeInfo.cpp
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772eefea5e
- In OpenGL primary window is always at 0 index
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11 years ago |