Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 jaren geleden
BsBlendState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 jaren geleden
BsCommonTypes.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 jaren geleden
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsCoreApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 jaren geleden
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsCorePrerequisites.h d293414daf Support for multiple StringTables 10 jaren geleden
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 jaren geleden
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 jaren geleden
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDepthStencilState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsDrawList.h 0eecfe525d More documentation 11 jaren geleden
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFont.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 jaren geleden
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 jaren geleden
BsGameObject.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 jaren geleden
BsGameObjectHandle.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 jaren geleden
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 jaren geleden
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 jaren geleden
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 jaren geleden
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 jaren geleden
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 jaren geleden
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 jaren geleden
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 jaren geleden
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 jaren geleden
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsHString.h d293414daf Support for multiple StringTables 10 jaren geleden
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 jaren geleden
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 jaren geleden
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 jaren geleden
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 jaren geleden
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 jaren geleden
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 jaren geleden
BsMaterial.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 jaren geleden
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 jaren geleden
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 jaren geleden
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 jaren geleden
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 jaren geleden
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer 10 jaren geleden
BsMeshImportOptionsRTTI.h 401f7c96bf Added import scale to fix importer 10 jaren geleden
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 jaren geleden
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsOSInputHandler.h 24434868e3 More handle fixes 11 jaren geleden
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 jaren geleden
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 jaren geleden
BsPixelBuffer.h fc8f2b1eaf More documentation 11 jaren geleden
BsPixelData.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 jaren geleden
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 jaren geleden
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPlatform.h ee9c441334 Proper UUID generation 10 jaren geleden
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 jaren geleden
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 jaren geleden
BsPrefabDiffRTTI.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 jaren geleden
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 jaren geleden
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 jaren geleden
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 jaren geleden
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 jaren geleden
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 jaren geleden
BsRasterizerState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 jaren geleden
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsRenderStateManager.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 jaren geleden
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 jaren geleden
BsRenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 jaren geleden
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 jaren geleden
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 jaren geleden
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 jaren geleden
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 jaren geleden
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 jaren geleden
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 jaren geleden
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 jaren geleden
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 jaren geleden
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 jaren geleden
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsResources.h f85cceb27d Add basic level load/save method 10 jaren geleden
BsSamplerState.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 jaren geleden
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 jaren geleden
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 jaren geleden
BsSceneObject.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 jaren geleden
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 jaren geleden
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 jaren geleden
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 jaren geleden
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 jaren geleden
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 jaren geleden
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 jaren geleden
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 jaren geleden
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsStringTable.h d293414daf Support for multiple StringTables 10 jaren geleden
BsStringTableManager.h d293414daf Support for multiple StringTables 10 jaren geleden
BsStringTableRTTI.h d293414daf Support for multiple StringTables 10 jaren geleden
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 jaren geleden
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsTextureRTTI.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 jaren geleden
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 jaren geleden
BsUUID.h ee9c441334 Proper UUID generation 10 jaren geleden
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 jaren geleden
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 jaren geleden
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 jaren geleden
BsViewport.h 2026432fe7 Add core object dependencies 11 jaren geleden
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 jaren geleden