BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections преди 8 години
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsImageBasedLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections преди 8 години
BsImageBasedLighting.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections преди 8 години
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsObjectRendering.cpp f16667cece WIP: Adding separate rendering path for when tiled deferred is not available преди 8 години
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsRenderBeast.cpp 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit преди 8 години
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
BsRenderCompositor.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections преди 8 години
BsRenderCompositor.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections преди 8 години
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities преди 8 години
BsRendererObject.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes преди 8 години
BsRendererScene.cpp d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene преди 8 години
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor преди 8 години
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsRendererView.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available преди 8 години
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available преди 8 години
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
BsShadowRendering.cpp 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable преди 8 години
BsShadowRendering.h 2b1e4a6a8d Bugfix: Spot lights now cast shadows again преди 8 години
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections преди 8 години
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available преди 8 години
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години