BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
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BsLightRendering.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsObjectRendering.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
BsPostProcessing.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRendererCamera.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
BsRendererObject.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година