BearishSun 78355169a1 Resource handle refactor (part 4) 10 years ago
..
BsEngineScriptLibrary.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 years ago
BsManagedComponent.cpp 22028f04e4 Clear prefab diffs when saving prefabs for build 10 years ago
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 years ago
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 years ago
BsManagedResourceManager.cpp 78355169a1 Resource handle refactor (part 4) 10 years ago
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 years ago
BsManagedSerializableField.cpp 145a44e4ca Duplicate in scene window now works 10 years ago
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 years ago
BsPlayInEditorManager.cpp 00d78189f3 More work on Play in editor 10 years ago
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 years ago
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 years ago
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
BsScriptCamera.cpp 0ab825051b Added render target for game view 10 years ago
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 years ago
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 years ago
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 years ago
BsScriptDebug.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 years ago
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 years ago
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 years ago
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 years ago
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 years ago
BsScriptGUIElement.cpp f65d75410c More work on the console window (finished for now) 10 years ago
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 years ago
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 years ago
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 years ago
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 years ago
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 years ago
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 years ago
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 years ago
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 years ago
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 years ago
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 years ago
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 years ago
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptGameObjectManager.cpp b492b132a2 Added a way to specify application taskbar icon 10 years ago
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 years ago
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 years ago
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 years ago
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 years ago
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 years ago
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 years ago
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 years ago
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 years ago
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 years ago
BsScriptResource.cpp e24c1c9270 Resource handle refactor (part 3) 10 years ago
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptResourceRef.cpp e24c1c9270 Resource handle refactor (part 3) 10 years ago
BsScriptResources.cpp 78355169a1 Resource handle refactor (part 4) 10 years ago
BsScriptScene.cpp 00d78189f3 More work on Play in editor 10 years ago
BsScriptSceneObject.cpp 145a44e4ca Duplicate in scene window now works 10 years ago
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 years ago
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 years ago
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 years ago
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 years ago
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 years ago
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptStringTable.cpp dba1e7bfba Multiple assembly reload works 10 years ago
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 years ago
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 years ago
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 years ago
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 years ago