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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __D3D9MULTIRENDERTARGET_H__
- #define __D3D9MULTIRENDERTARGET_H__
- #include "CmD3D9Prerequisites.h"
- #include "CmTexture.h"
- #include "CmRenderTexture.h"
- #include "CmException.h"
- #include "CmD3D9HardwarePixelBuffer.h"
- namespace CamelotEngine {
- class _OgreD3D9Export D3D9MultiRenderTarget : public MultiRenderTarget
- {
- public:
- D3D9MultiRenderTarget(const String &name);
- ~D3D9MultiRenderTarget();
- virtual void update(bool swapBuffers);
- virtual void getCustomAttribute( const String& name, void *pData );
- bool requiresTextureFlipping() const { return false; }
- private:
- D3D9HardwarePixelBuffer *mRenderTargets[CM_MAX_MULTIPLE_RENDER_TARGETS];
- virtual void bindSurfaceImpl(size_t attachment, RenderTexture *target);
- virtual void unbindSurfaceImpl(size_t attachment);
- /** Check surfaces and update RenderTarget extent */
- void checkAndUpdate();
- };
- };
- #endif
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