CmGameObject.cpp 3.5 KB

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  1. #include "CmGameObject.h"
  2. #include "CmException.h"
  3. namespace CamelotEngine
  4. {
  5. GameObject::GameObject(const String& name)
  6. :mName(name), mPosition(Vector3::ZERO), mRotation(Quaternion::IDENTITY), mScale(Vector3::ZERO),
  7. mCachedLocalTfrm(Matrix4::IDENTITY), mIsCachedLocalTfrmUpToDate(false),
  8. mCachedWorldTfrm(Matrix4::IDENTITY), mIsCachedWorldTfrmUpToDate(false),
  9. mCustomWorldTfrm(Matrix4::IDENTITY), mIsCustomTfrmModeActive(false),
  10. mParent(nullptr)
  11. { }
  12. GameObject::~GameObject()
  13. {
  14. if(mParent != nullptr)
  15. mParent->removeChild(this);
  16. }
  17. /************************************************************************/
  18. /* Transform */
  19. /************************************************************************/
  20. void GameObject::setPosition(const Vector3& position)
  21. {
  22. mPosition = position;
  23. markTfrmDirty();
  24. }
  25. void GameObject::setRotation(const Quaternion& rotation)
  26. {
  27. mRotation = rotation;
  28. markTfrmDirty();
  29. }
  30. void GameObject::setScale(const Vector3& scale)
  31. {
  32. mScale = scale;
  33. markTfrmDirty();
  34. }
  35. const Matrix4& GameObject::getWorldTfrm()
  36. {
  37. if(!mIsCachedWorldTfrmUpToDate)
  38. updateWorldTfrm();
  39. return mCachedWorldTfrm;
  40. }
  41. const Matrix4& GameObject::getLocalTfrm()
  42. {
  43. if(!mIsCachedLocalTfrmUpToDate) // TODO - Low priority - This unnecessarily updates world transform as well
  44. updateLocalTfrm();
  45. return mCachedLocalTfrm;
  46. }
  47. void GameObject::markTfrmDirty()
  48. {
  49. mIsCachedLocalTfrmUpToDate = false;
  50. if(mIsCachedWorldTfrmUpToDate) // If it's already marked as dirty, no point is recursing the hierarchy again
  51. {
  52. mIsCachedWorldTfrmUpToDate = false;
  53. for(auto iter = mChildren.begin(); iter != mChildren.end(); ++iter)
  54. {
  55. (*iter)->markTfrmDirty();
  56. }
  57. }
  58. }
  59. void GameObject::updateWorldTfrm()
  60. {
  61. if(mParent != nullptr)
  62. mCachedWorldTfrm = getLocalTfrm() * mParent->getWorldTfrm();
  63. else
  64. mCachedWorldTfrm = getLocalTfrm();
  65. mIsCachedWorldTfrmUpToDate = true;
  66. }
  67. void GameObject::updateLocalTfrm()
  68. {
  69. mCachedLocalTfrm.makeTransform(mPosition, mScale, mRotation);
  70. mIsCachedLocalTfrmUpToDate = true;
  71. }
  72. /************************************************************************/
  73. /* Hierarchy */
  74. /************************************************************************/
  75. void GameObject::setParent(GameObject* parent)
  76. {
  77. if(parent == nullptr)
  78. {
  79. CM_EXCEPT(InternalErrorException,
  80. "Parent is not allowed to be NULL.");
  81. }
  82. if(mParent != parent)
  83. {
  84. if(mParent != nullptr)
  85. mParent->removeChild(this);
  86. if(parent != nullptr)
  87. parent->addChild(this);
  88. mParent = parent;
  89. markTfrmDirty();
  90. }
  91. }
  92. GameObject* GameObject::getChild(unsigned int idx) const
  93. {
  94. if(idx < 0 || idx >= mChildren.size())
  95. {
  96. CM_EXCEPT(InternalErrorException,
  97. "Child index out of range.");
  98. }
  99. return mChildren[idx];
  100. }
  101. int GameObject::indexOfChild(const GameObject* child) const
  102. {
  103. for(int i = 0; i < (int)mChildren.size(); i++)
  104. {
  105. if(mChildren[i] == child)
  106. return i;
  107. }
  108. return -1;
  109. }
  110. void GameObject::addChild(GameObject* object)
  111. {
  112. mChildren.push_back(object);
  113. }
  114. void GameObject::removeChild(GameObject* object)
  115. {
  116. auto result = find(mChildren.begin(), mChildren.end(), object);
  117. if(result != mChildren.end())
  118. mChildren.erase(result);
  119. else
  120. {
  121. CM_EXCEPT(InternalErrorException,
  122. "Trying to remove a child but it's not a child of the transform.");
  123. }
  124. }
  125. }