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Win32
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e60129bba4
When opening windows don't activate them (helps when app is in background and progress bar opens)
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10 lat temu |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 lat temu |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 lat temu |
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BsCoreApplication.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 lat temu |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 lat temu |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 lat temu |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 lat temu |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 lat temu |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 lat temu |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 lat temu |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 lat temu |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 lat temu |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 lat temu |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 lat temu |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 lat temu |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 lat temu |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 lat temu |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 lat temu |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 lat temu |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 lat temu |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 lat temu |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 lat temu |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 lat temu |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 lat temu |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 lat temu |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 lat temu |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 lat temu |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 lat temu |
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BsMaterialParams.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 lat temu |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 lat temu |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 lat temu |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 lat temu |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 lat temu |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 lat temu |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 lat temu |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 lat temu |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 lat temu |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 lat temu |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 lat temu |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 lat temu |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 lat temu |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 lat temu |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 lat temu |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 lat temu |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 lat temu |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 lat temu |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 lat temu |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 lat temu |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 lat temu |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 lat temu |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 lat temu |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 lat temu |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 lat temu |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 lat temu |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 lat temu |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 lat temu |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 lat temu |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 lat temu |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 lat temu |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 lat temu |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 lat temu |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 lat temu |
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BsResources.cpp
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8d5d71a0f0
Fixes to resources import
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10 lat temu |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 lat temu |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 lat temu |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 lat temu |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 lat temu |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 lat temu |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 lat temu |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 lat temu |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 lat temu |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 lat temu |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 lat temu |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 lat temu |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 lat temu |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 lat temu |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 lat temu |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 lat temu |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 lat temu |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 lat temu |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 lat temu |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 lat temu |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 lat temu |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 lat temu |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 lat temu |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 lat temu |