BearishSun d8241a1166 Improved performance by simpler and faster GUI element material management %!s(int64=10) %!d(string=hai) anos
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Win32 2ef50fe6ee VS2015 available as external code editor %!s(int64=10) %!d(string=hai) anos
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.cpp 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BsCmdBreakPrefab.cpp 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: %!s(int64=10) %!d(string=hai) anos
BsCmdRecordSO.cpp 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) %!s(int64=10) %!d(string=hai) anos
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsCodeEditor.cpp dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
BsDockManager.cpp 260f25eb34 Dock overlay properly renders once again %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsEditorTestSuite.cpp 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.cpp c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
BsEditorWindowBase.cpp e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) %!s(int64=10) %!d(string=hai) anos
BsEditorWindowManager.cpp 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
BsGUIColor.cpp d8241a1166 Improved performance by simpler and faster GUI element material management %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
BsGUISliderField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIStatusBar.cpp dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar %!s(int64=10) %!d(string=hai) anos
BsGUITextField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.cpp e81f552e28 Added gizmos for the Light component %!s(int64=10) %!d(string=hai) anos
BsHandleDrawManager.cpp 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
BsHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
BsHandleSlider.cpp c622d4cbfb Added a way to disable slider handles %!s(int64=10) %!d(string=hai) anos
BsHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsHandleSliderManager.cpp c622d4cbfb Added a way to disable slider handles %!s(int64=10) %!d(string=hai) anos
BsHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer %!s(int64=10) %!d(string=hai) anos
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.cpp b649ca1fae Reimporting script code as editor-only now works properly %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles %!s(int64=10) %!d(string=hai) anos
BsScenePicking.cpp 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes %!s(int64=10) %!d(string=hai) anos
BsSelection.cpp bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
BsSelectionRenderer.cpp 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes %!s(int64=10) %!d(string=hai) anos
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos