BsEditorScriptManager.cpp 4.4 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsToolbarItemManager.h"
  15. #include "BsScriptFolderMonitor.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include "BsScriptSelection.h"
  20. #include "BsEditorResourceLoader.h"
  21. #include "BsScriptManager.h"
  22. #include "BsScriptEditorApplication.h"
  23. #include "BsScriptInspectorUtility.h"
  24. #include "BsScriptEditorInput.h"
  25. #include "BsScriptEditorVirtualInput.h"
  26. namespace BansheeEngine
  27. {
  28. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  29. EditorScriptManager::EditorScriptManager()
  30. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  31. {
  32. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  33. GameResourceManager::instance().setLoader(resourceLoader);
  34. loadMonoTypes();
  35. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  36. ScriptEditorInput::startUp();
  37. ScriptEditorVirtualInput::startUp();
  38. ScriptEditorApplication::startUp();
  39. ScriptHandleSliderManager::startUp();
  40. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  41. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  42. ScriptDragDropManager::startUp();
  43. ScriptProjectLibrary::startUp();
  44. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  45. ToolbarItemManager::startUp(ScriptAssemblyManager::instance());
  46. ScriptFolderMonitorManager::startUp();
  47. ScriptSelection::startUp();
  48. ScriptInspectorUtility::startUp();
  49. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  50. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  51. triggerOnInitialize();
  52. // Trigger OnEditorStartUp
  53. const String EDITOR_ON_STARTUP = "Program::OnEditorStartUp";
  54. mEditorAssembly->invoke(EDITOR_ON_STARTUP);
  55. // Initial update
  56. mLastUpdateTime = gTime().getTime();
  57. mUpdateMethod->invoke(nullptr, nullptr);
  58. }
  59. EditorScriptManager::~EditorScriptManager()
  60. {
  61. mOnDomainLoadConn.disconnect();
  62. mOnAssemblyRefreshDoneConn.disconnect();
  63. ScriptInspectorUtility::shutDown();
  64. ScriptSelection::shutDown();
  65. ScriptFolderMonitorManager::shutDown();
  66. ToolbarItemManager::shutDown();
  67. MenuItemManager::shutDown();
  68. ScriptProjectLibrary::shutDown();
  69. ScriptDragDropManager::shutDown();
  70. ScriptHandleSliderManager::shutDown();
  71. HandleManager::shutDown();
  72. ScriptGizmoManager::shutDown();
  73. ScriptEditorApplication::shutDown();
  74. ScriptEditorVirtualInput::shutDown();
  75. ScriptEditorInput::shutDown();
  76. }
  77. void EditorScriptManager::update()
  78. {
  79. float curTime = gTime().getTime();
  80. float diff = curTime - mLastUpdateTime;
  81. if (diff > EDITOR_UPDATE_RATE)
  82. {
  83. mUpdateMethod->invoke(nullptr, nullptr);
  84. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  85. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  86. }
  87. ScriptGizmoManager::instance().update();
  88. ScriptDragDropManager::instance().update();
  89. ScriptFolderMonitorManager::instance().update();
  90. ScriptEditorApplication::update();
  91. }
  92. void EditorScriptManager::quitRequested()
  93. {
  94. // Trigger OnEditorQuitRequested
  95. const String EDITOR_ON_QUITREQUESTED = "Program::OnEditorQuitRequested";
  96. mEditorAssembly->invoke(EDITOR_ON_QUITREQUESTED);
  97. }
  98. void EditorScriptManager::triggerOnInitialize()
  99. {
  100. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  101. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  102. }
  103. void EditorScriptManager::onAssemblyRefreshDone()
  104. {
  105. triggerOnInitialize();
  106. }
  107. void EditorScriptManager::loadMonoTypes()
  108. {
  109. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  110. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  111. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  112. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  113. ScriptEditorWindow::clearRegisteredEditorWindow();
  114. ScriptEditorWindow::registerManagedEditorWindows();
  115. }
  116. }