BearishSun e81f552e28 Added gizmos for the Light component 10 éve
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 éve
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 éve
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 éve
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 éve
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 éve
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsScriptBuildManager.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 éve
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 éve
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus 10 éve
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 éve
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 éve
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 éve
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 éve
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 éve
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 éve
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUISceneTreeView.cpp e9f413f71b Added various missing menu bar items 10 éve
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 éve
BsScriptGizmos.cpp e81f552e28 Added gizmos for the Light component 10 éve
BsScriptHandleDrawing.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 éve
BsScriptHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 éve
BsScriptHandleSlider.cpp c622d4cbfb Added a way to disable slider handles 10 éve
BsScriptHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 éve
BsScriptHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 éve
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 éve
BsScriptHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 éve
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 éve
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 éve
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 éve
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 éve
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields 10 éve
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 éve
BsScriptSceneGizmos.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 éve
BsScriptSceneGrid.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 éve
BsScriptSceneHandles.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 éve
BsScriptSceneSelection.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 éve
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 éve
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 éve
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 éve
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 éve