BsScriptSelection.cpp 7.8 KB

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  1. #include "BsScriptSelection.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsSelection.h"
  6. #include "BsScriptSceneObject.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptGameObjectManager.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSelection::OnSelectionChangedThunkDef ScriptSelection::OnSelectionChangedThunk;
  12. ScriptSelection::OnPingResourceThunkDef ScriptSelection::OnPingResourceThunk;
  13. ScriptSelection::OnPingSceneObjectThunkDef ScriptSelection::OnPingSceneObjectThunk;
  14. HEvent ScriptSelection::OnSelectionChangedConn;
  15. HEvent ScriptSelection::OnPingResourceConn;
  16. HEvent ScriptSelection::OnPingSceneObjectConn;
  17. ScriptSelection::ScriptSelection(MonoObject* instance)
  18. :ScriptObject(instance)
  19. {
  20. }
  21. void ScriptSelection::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", &ScriptSelection::internal_GetSceneObjectSelection);
  24. metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", &ScriptSelection::internal_SetSceneObjectSelection);
  25. metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", &ScriptSelection::internal_GetResourceUUIDSelection);
  26. metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", &ScriptSelection::internal_SetResourceUUIDSelection);
  27. metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", &ScriptSelection::internal_GetResourcePathSelection);
  28. metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", &ScriptSelection::internal_SetResourcePathSelection);
  29. metaData.scriptClass->addInternalCall("Internal_PingResource", &ScriptSelection::internal_PingResource);
  30. metaData.scriptClass->addInternalCall("Internal_PingSceneObject", &ScriptSelection::internal_PingSceneObject);
  31. OnSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSelectionChanged", 2)->getThunk();
  32. OnPingResourceThunk = (OnPingResourceThunkDef)metaData.scriptClass->getMethod("Internal_TriggerResourcePing", 1)->getThunk();
  33. OnPingSceneObjectThunk = (OnPingSceneObjectThunkDef)metaData.scriptClass->getMethod("Internal_TriggerSceneObjectPing", 1)->getThunk();
  34. }
  35. void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection)
  36. {
  37. Vector<HSceneObject> sceneObjects = Selection::instance().getSceneObjects();
  38. ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass();
  39. MonoArray* sceneObjectArray = mono_array_new(MonoManager::instance().getDomain(),
  40. sceneObjectMonoClass, (UINT32)sceneObjects.size());
  41. for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++)
  42. {
  43. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]);
  44. MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance();
  45. void* elemAddr = mono_array_addr_with_size(sceneObjectArray, sizeof(MonoObject*), i);
  46. memcpy(elemAddr, &sceneMonoObject, sizeof(MonoObject*));
  47. }
  48. *selection = sceneObjectArray;
  49. }
  50. void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection)
  51. {
  52. Vector<HSceneObject> sceneObjects;
  53. if (selection != nullptr)
  54. {
  55. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  56. for (UINT32 i = 0; i < arrayLen; i++)
  57. {
  58. MonoObject* monoSO = mono_array_get(selection, MonoObject*, i);
  59. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  60. if (scriptSO == nullptr)
  61. continue;
  62. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  63. sceneObjects.push_back(so);
  64. }
  65. }
  66. Selection::instance().setSceneObjects(sceneObjects);
  67. }
  68. void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection)
  69. {
  70. Vector<String> uuids = Selection::instance().getResourceUUIDs();
  71. MonoArray* uuidArray = mono_array_new(MonoManager::instance().getDomain(),
  72. mono_get_string_class(), (UINT32)uuids.size());
  73. for (UINT32 i = 0; i < (UINT32)uuids.size(); i++)
  74. {
  75. MonoString* monoString = MonoUtil::stringToMono(uuids[i]);
  76. void* elemAddr = mono_array_addr_with_size(uuidArray, sizeof(MonoString*), i);
  77. memcpy(elemAddr, &monoString, sizeof(MonoString*));
  78. }
  79. *selection = uuidArray;
  80. }
  81. void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection)
  82. {
  83. Vector<String> uuids;
  84. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  85. for (UINT32 i = 0; i < arrayLen; i++)
  86. {
  87. MonoString* monoString = mono_array_get(selection, MonoString*, i);
  88. String uuid = MonoUtil::monoToString(monoString);
  89. uuids.push_back(uuid);
  90. }
  91. Selection::instance().setResourceUUIDs(uuids);
  92. }
  93. void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection)
  94. {
  95. Vector<Path> paths = Selection::instance().getResourcePaths();
  96. MonoArray* pathArray = mono_array_new(MonoManager::instance().getDomain(),
  97. mono_get_string_class(), (UINT32)paths.size());
  98. for (UINT32 i = 0; i < (UINT32)paths.size(); i++)
  99. {
  100. MonoString* monoString = MonoUtil::stringToMono(paths[i].toString());
  101. void* elemAddr = mono_array_addr_with_size(pathArray, sizeof(MonoString*), i);
  102. memcpy(elemAddr, &monoString, sizeof(MonoString*));
  103. }
  104. *selection = pathArray;
  105. }
  106. void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection)
  107. {
  108. Vector<Path> paths;
  109. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  110. for (UINT32 i = 0; i < arrayLen; i++)
  111. {
  112. MonoString* monoString = mono_array_get(selection, MonoString*, i);
  113. Path path = MonoUtil::monoToString(monoString);
  114. paths.push_back(path);
  115. }
  116. Selection::instance().setResourcePaths(paths);
  117. }
  118. void ScriptSelection::internal_PingResource(MonoString* resourcePath)
  119. {
  120. Path path = MonoUtil::monoToString(resourcePath);
  121. Selection::instance().ping(path);
  122. }
  123. void ScriptSelection::internal_PingSceneObject(MonoObject* so)
  124. {
  125. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(so);
  126. HSceneObject soHandle = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  127. Selection::instance().ping(soHandle);
  128. }
  129. void ScriptSelection::startUp()
  130. {
  131. OnSelectionChangedConn = Selection::instance().onSelectionChanged.connect(&ScriptSelection::onSelectionChanged);
  132. OnPingResourceConn = Selection::instance().onResourcePing.connect(&ScriptSelection::onResourcePing);
  133. OnPingSceneObjectConn = Selection::instance().onSceneObjectPing.connect(&ScriptSelection::onSceneObjectPing);
  134. }
  135. void ScriptSelection::shutDown()
  136. {
  137. OnSelectionChangedConn.disconnect();
  138. OnPingResourceConn.disconnect();
  139. OnPingSceneObjectConn.disconnect();
  140. }
  141. void ScriptSelection::onSelectionChanged(const Vector<HSceneObject>& sceneObjects, const Vector<Path>& resPaths)
  142. {
  143. UINT32 numObjects = (UINT32)sceneObjects.size();
  144. ScriptArray scriptObjects = ScriptArray::create<ScriptSceneObject>(numObjects);
  145. for (UINT32 i = 0; i < numObjects; i++)
  146. {
  147. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObjects[i]);
  148. scriptObjects.set(i, scriptSceneObject->getManagedInstance());
  149. }
  150. UINT32 numPaths = (UINT32)resPaths.size();
  151. ScriptArray scriptPaths = ScriptArray::create<String>(numPaths);
  152. for (UINT32 i = 0; i < numPaths; i++)
  153. scriptPaths.set(i, resPaths[i].toString());
  154. MonoArray* monoObjects = scriptObjects.getInternal();
  155. MonoArray* monoPaths = scriptPaths.getInternal();
  156. MonoUtil::invokeThunk(OnSelectionChangedThunk, monoObjects, monoPaths);
  157. }
  158. void ScriptSelection::onResourcePing(const Path& resPath)
  159. {
  160. MonoString* monoResPath = MonoUtil::wstringToMono(resPath.toWString());
  161. MonoUtil::invokeThunk(OnPingResourceThunk, monoResPath);
  162. }
  163. void ScriptSelection::onSceneObjectPing(const HSceneObject& sceneObject)
  164. {
  165. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
  166. MonoUtil::invokeThunk(OnPingSceneObjectThunk, scriptSceneObject->getManagedInstance());
  167. }
  168. }