BsScriptHandleDrawing.cpp 4.6 KB

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  1. #include "BsScriptHandleDrawing.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsScriptSpriteTexture.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsHandleManager.h"
  7. #include "BsHandleDrawManager.h"
  8. namespace BansheeEngine
  9. {
  10. void ScriptHandleDrawing::initRuntimeData()
  11. {
  12. metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptHandleDrawing::internal_SetColor);
  13. metaData.scriptClass->addInternalCall("Internal_SetTransform", &ScriptHandleDrawing::internal_SetTransform);
  14. metaData.scriptClass->addInternalCall("Internal_SetLayer", &ScriptHandleDrawing::internal_SetLayer);
  15. metaData.scriptClass->addInternalCall("Internal_DrawCube", &ScriptHandleDrawing::internal_DrawCube);
  16. metaData.scriptClass->addInternalCall("Internal_DrawSphere", &ScriptHandleDrawing::internal_DrawSphere);
  17. metaData.scriptClass->addInternalCall("Internal_DrawWireCube", &ScriptHandleDrawing::internal_DrawWireCube);
  18. metaData.scriptClass->addInternalCall("Internal_DrawWireSphere", &ScriptHandleDrawing::internal_DrawWireSphere);
  19. metaData.scriptClass->addInternalCall("Internal_DrawLine", &ScriptHandleDrawing::internal_DrawLine);
  20. metaData.scriptClass->addInternalCall("Internal_DrawCone", &ScriptHandleDrawing::internal_DrawCone);
  21. metaData.scriptClass->addInternalCall("Internal_DrawDisc", &ScriptHandleDrawing::internal_DrawDisc);
  22. metaData.scriptClass->addInternalCall("Internal_DrawWireDisc", &ScriptHandleDrawing::internal_DrawWireDisc);
  23. metaData.scriptClass->addInternalCall("Internal_DrawArc", &ScriptHandleDrawing::internal_DrawArc);
  24. metaData.scriptClass->addInternalCall("Internal_DrawWireArc", &ScriptHandleDrawing::internal_DrawWireArc);
  25. metaData.scriptClass->addInternalCall("Internal_DrawRect", &ScriptHandleDrawing::internal_DrawRect);
  26. }
  27. void ScriptHandleDrawing::internal_SetColor(Color* color)
  28. {
  29. HandleManager::instance().getDrawManager().setColor(*color);
  30. }
  31. void ScriptHandleDrawing::internal_SetTransform(Matrix4* transform)
  32. {
  33. HandleManager::instance().getDrawManager().setTransform(*transform);
  34. }
  35. void ScriptHandleDrawing::internal_SetLayer(UINT64 layer)
  36. {
  37. HandleManager::instance().getDrawManager().setLayer(layer);
  38. }
  39. void ScriptHandleDrawing::internal_DrawCube(Vector3* position, Vector3* extents, float size)
  40. {
  41. HandleManager::instance().getDrawManager().drawCube(*position, *extents, size);
  42. }
  43. void ScriptHandleDrawing::internal_DrawSphere(Vector3* position, float radius, float size)
  44. {
  45. HandleManager::instance().getDrawManager().drawSphere(*position, radius, size);
  46. }
  47. void ScriptHandleDrawing::internal_DrawWireCube(Vector3* position, Vector3* extents, float size)
  48. {
  49. HandleManager::instance().getDrawManager().drawWireCube(*position, *extents, size);
  50. }
  51. void ScriptHandleDrawing::internal_DrawWireSphere(Vector3* position, float radius, float size)
  52. {
  53. HandleManager::instance().getDrawManager().drawWireSphere(*position, radius, size);
  54. }
  55. void ScriptHandleDrawing::internal_DrawLine(Vector3* start, Vector3* end, float size)
  56. {
  57. HandleManager::instance().getDrawManager().drawLine(*start, *end, size);
  58. }
  59. void ScriptHandleDrawing::internal_DrawCone(Vector3* coneBase, Vector3* normal, float height, float radius, float size)
  60. {
  61. HandleManager::instance().getDrawManager().drawCone(*coneBase, *normal, height, radius, size);
  62. }
  63. void ScriptHandleDrawing::internal_DrawDisc(Vector3* position, Vector3* normal, float radius, float size)
  64. {
  65. HandleManager::instance().getDrawManager().drawDisc(*position, *normal, radius, size);
  66. }
  67. void ScriptHandleDrawing::internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius, float size)
  68. {
  69. HandleManager::instance().getDrawManager().drawWireDisc(*position, *normal, radius, size);
  70. }
  71. void ScriptHandleDrawing::internal_DrawArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size)
  72. {
  73. HandleManager::instance().getDrawManager().drawArc(*position, *normal, radius, *startAngle, *amountAngle, size);
  74. }
  75. void ScriptHandleDrawing::internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size)
  76. {
  77. HandleManager::instance().getDrawManager().drawWireArc(*position, *normal, radius, *startAngle, *amountAngle, size);
  78. }
  79. void ScriptHandleDrawing::internal_DrawRect(Vector3* center, Vector3* horzAxis, Vector3* vertAxis, float extentH, float extentV, float size)
  80. {
  81. std::array<Vector3, 2> axes = { *horzAxis, *vertAxis };
  82. std::array<float, 2> extents = { extentH, extentV };
  83. Rect3 area(*center, axes, extents);
  84. HandleManager::instance().getDrawManager().drawRect(area, size);
  85. }
  86. }