#3d #game-engine #engine #gamedev

Marko Pintera 78d44de269 Started work on DX11 sub-region Clear 12 lat temu
BansheeEngine 7e61e8215e GUIViewport works 12 lat temu
BansheeForwardRenderer 7e61e8215e GUIViewport works 12 lat temu
BansheeOctreeSM b19b034abb Added DebugRelease build 12 lat temu
CamelotClient 7d2fed1ebb Sub-render target clear works on DX9 and GL 12 lat temu
CamelotCore 7e61e8215e GUIViewport works 12 lat temu
CamelotD3D11RenderSystem 78d44de269 Started work on DX11 sub-region Clear 12 lat temu
CamelotD3D9Renderer 7d2fed1ebb Sub-render target clear works on DX9 and GL 12 lat temu
CamelotEditor b19b034abb Added DebugRelease build 12 lat temu
CamelotFBXImporter 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CamelotFontImporter 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CamelotFreeImgImporter 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CamelotGLRenderer 7d2fed1ebb Sub-render target clear works on DX9 and GL 12 lat temu
CamelotOISInput b19b034abb Added DebugRelease build 12 lat temu
CamelotUtility 7e61e8215e GUIViewport works 12 lat temu
BansheeEngine.sln 4eefb96dec First step of refactoring EditorWindow into separate widget, widget container and window classes (PART 1) 12 lat temu
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 lat temu
Dependencies.txt b19b034abb Added DebugRelease build 12 lat temu
EditorWindowDock.txt 78d44de269 Started work on DX11 sub-region Clear 12 lat temu
Notes.txt c477bb4e76 Working scroll view (only vertical) 12 lat temu
TODO.txt 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 lat temu
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 lat temu
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 lat temu
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 lat temu