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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Localization/BsHString.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for HString. */
- class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject<ScriptHString>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString")
- /** Returns the wrapped native HString. */
- const HString& getInternalValue() const { return mString; }
- private:
- ScriptHString(MonoObject* instance, const HString& string);
- HString mString;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_createInstance(MonoObject* instance, MonoString* identifier, UINT32 tableId);
- static void internal_setParameter(ScriptHString* nativeInstance, UINT32 idx, MonoString* value);
- static void internal_getValue(ScriptHString* nativeInstance, MonoString** value);
- };
- /** @} */
- }
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