BsScriptHString.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Localization/BsHString.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for HString. */
  13. class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject<ScriptHString>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString")
  17. /** Returns the wrapped native HString. */
  18. const HString& getInternalValue() const { return mString; }
  19. private:
  20. ScriptHString(MonoObject* instance, const HString& string);
  21. HString mString;
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_createInstance(MonoObject* instance, MonoString* identifier, UINT32 tableId);
  26. static void internal_setParameter(ScriptHString* nativeInstance, UINT32 idx, MonoString* value);
  27. static void internal_getValue(ScriptHString* nativeInstance, MonoString** value);
  28. };
  29. /** @} */
  30. }