BearishSun 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 years ago
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Win32 4c13580146 Don't complain when a file monitor tries to access a deleted file 10 years ago
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 years ago
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
BsCoreApplication.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsCoreObject.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 years ago
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 years ago
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 years ago
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 years ago
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 years ago
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 years ago
BsFontManager.cpp 098f8865e1 Font C# interface 10 years ago
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 years ago
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 years ago
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 years ago
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 years ago
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsHString.cpp d293414daf Support for multiple StringTables 10 years ago
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 years ago
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 years ago
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMaterial.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 years ago
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 years ago
BsMaterialRTTI.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 years ago
BsMesh.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 years ago
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsMeshData.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 years ago
BsMeshHeap.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 years ago
BsMeshImportOptions.cpp 49ae9699cf Import options now save properly after reimport 10 years ago
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshUtility.cpp 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 years ago
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 years ago
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 years ago
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 years ago
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 years ago
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 years ago
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 years ago
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 years ago
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 years ago
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 years ago
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 years ago
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 years ago
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 years ago
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working 10 years ago
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResources.cpp 8d5d71a0f0 Fixes to resources import 10 years ago
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 years ago
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSceneObject.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 years ago
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 years ago
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 years ago
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 10 years ago
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 years ago
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 years ago
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 years ago
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 years ago
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 years ago
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 years ago
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 years ago
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 years ago
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 years ago
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 years ago