BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working преди 10 години
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Win32 3209476868 Save project on editor exit преди 10 години
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes преди 10 години
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components преди 10 години
BsCoreApplication.cpp 3209476868 Save project on editor exit преди 10 години
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsCoreObjectManager.cpp 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync преди 10 години
BsCoreRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class преди 10 години
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab преди 10 години
BsCoreThread.cpp 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance преди 10 години
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles преди 10 години
BsFontManager.cpp 098f8865e1 Font C# interface преди 10 години
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation преди 10 години
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved преди 10 години
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsGpuParam.cpp d0793ab046 Shader default values (untested) преди 10 години
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers преди 10 години
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers преди 10 години
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsHString.cpp d293414daf Support for multiple StringTables преди 10 години
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes преди 10 години
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code преди 10 години
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsInput.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part преди 10 години
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMaterialParam.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working преди 10 години
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMesh.cpp e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshHeap.cpp e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data преди 10 години
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces преди 10 години
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes преди 10 години
BsMultiRenderTexture.cpp 22aa527617 Validate renderable vertex inputs in the renderer преди 10 години
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) преди 11 години
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders преди 10 години
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows преди 10 години
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows преди 10 години
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer преди 10 години
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsQueryManager.cpp 3a6ccf391c Refactored Event: преди 10 години
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets преди 10 години
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed преди 10 години
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies преди 11 години
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar преди 10 години
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it преди 10 години
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working преди 10 години
BsResource.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes преди 10 години
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResources.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code преди 10 години
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object преди 10 години
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after преди 10 години
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) преди 10 години
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes преди 10 години
BsShaderManager.cpp 43c78bc4d0 WIP shader includes преди 10 години
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily преди 10 години
BsStringTableManager.cpp d293414daf Support for multiple StringTables преди 10 години
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace преди 10 години
BsTexture.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working преди 10 години
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance преди 10 години
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad преди 10 години
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer преди 10 години
BsUtility.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet преди 10 години
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad преди 10 години
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement преди 11 години
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години