BearishSun 7ba7031e3d WIP: Deferred MSAA vor 8 Jahren
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Blit.bsl af3f03f836 WIP: Deferred MSAA vor 8 Jahren
Clear.bsl 7003446b78 WIP on light probe extrapolation vor 8 Jahren
ClearStencilBits.bsl bdcdee2641 Clean up and polish for SSRR vor 8 Jahren
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular vor 8 Jahren
Default.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
DeferredDirectionalLight.bsl bee6a1a7b1 WIP: Deferred MSAA vor 8 Jahren
DeferredPointLight.bsl bee6a1a7b1 WIP: Deferred MSAA vor 8 Jahren
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients vor 8 Jahren
IrradianceEvaluate.bsl 7ba7031e3d WIP: Deferred MSAA vor 8 Jahren
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients vor 8 Jahren
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
MSAACoverage.bsl c84241e674 WIP: Deferred MSAA vor 8 Jahren
MSAACoverageStencil.bsl bee6a1a7b1 WIP: Deferred MSAA vor 8 Jahren
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops vor 8 Jahren
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping vor 8 Jahren
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes vor 8 Jahren
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPFXAA.bsl 845452c806 Added FXAA vor 8 Jahren
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA vor 8 Jahren
PPGaussianDOFCombine.bsl 845452c806 Added FXAA vor 8 Jahren
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA vor 8 Jahren
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular vor 8 Jahren
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step vor 8 Jahren
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) vor 8 Jahren
PPSSRResolve.bsl af3f03f836 WIP: Deferred MSAA vor 8 Jahren
PPSSRStencil.bsl bdcdee2641 Clean up and polish for SSRR vor 8 Jahren
PPSSRTrace.bsl bdcdee2641 Clean up and polish for SSRR vor 8 Jahren
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping vor 8 Jahren
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional vor 8 Jahren
ShadowProject.bsl bdcdee2641 Clean up and polish for SSRR vor 8 Jahren
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps vor 8 Jahren
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR vor 8 Jahren
Skybox.bsl 9aef51e069 All renderer materials refactored: vor 8 Jahren
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader vor 8 Jahren
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
TetrahedraRender.bsl 7ba7031e3d WIP: Deferred MSAA vor 8 Jahren
TiledDeferredImageBasedLighting.bsl 8e451ac36f WIP - Deferred MSAA vor 8 Jahren
TiledDeferredLighting.bsl 8e451ac36f WIP - Deferred MSAA vor 8 Jahren
Transparent.bsl 7bb95a23b6 Basic SSR hooked up to render compositor vor 8 Jahren