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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __HardwarePixelBuffer__
- #define __HardwarePixelBuffer__
- // Precompiler options
- #include "CmPrerequisites.h"
- #include "CmHardwareBuffer.h"
- #include "CmPixelUtil.h"
- namespace CamelotFramework {
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup RenderSystem
- * @{
- */
- /** Specialisation of HardwareBuffer for a pixel buffer. The
- HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels
- stored by the rendering API. The buffer can be located on the card
- or in main memory depending on its usage. One mipmap level of a
- texture is an example of a HardwarePixelBuffer.
- */
- class CM_EXPORT PixelBuffer : public HardwareBuffer
- {
- protected:
- // Extents
- UINT32 mWidth, mHeight, mDepth;
- // Pitches (offsets between rows and slices)
- UINT32 mRowPitch, mSlicePitch;
- // Internal format
- PixelFormat mFormat;
- // Currently locked region (local coords)
- PixelData mCurrentLock;
- // The current locked box of this surface (entire surface coords)
- PixelVolume mLockedBox;
-
- /// Internal implementation of lock(), must be overridden in subclasses
- virtual PixelData lockImpl(const PixelVolume lockBox, GpuLockOptions options) = 0;
- /// Internal implementation of lock(), do not OVERRIDE or CALL this
- /// for HardwarePixelBuffer implementations, but override the previous method
- virtual void* lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options);
- friend class RenderTexture;
- public:
- /// Should be called by HardwareBufferManager
- PixelBuffer(UINT32 mWidth, UINT32 mHeight, UINT32 mDepth,
- PixelFormat mFormat, GpuBufferUsage usage, bool useSystemMemory);
- ~PixelBuffer();
- /** make every lock method from HardwareBuffer available.
- See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
- */
- using HardwareBuffer::lock;
- /** Lock the buffer for (potentially) reading / writing.
- @param lockBox Region of the buffer to lock
- @param options Locking options
- @returns PixelBox containing the locked region, the pitches and
- the pixel format
- */
- virtual const PixelData& lock(const PixelVolume& lockBox, GpuLockOptions options);
- /// @copydoc HardwareBuffer::lock
- virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options);
- /** Get the current locked region. This is the same value as returned
- by lock(const Image::Box, LockOptions)
- @returns PixelBox containing the locked region
- */
- const PixelData& getCurrentLock();
-
- /// @copydoc HardwareBuffer::readData
- virtual void readData(UINT32 offset, UINT32 length, void* pDest);
- /// @copydoc HardwareBuffer::writeData
- virtual void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BufferWriteType::Normal);
- /// Gets the width of this buffer
- UINT32 getWidth() const { return mWidth; }
- /// Gets the height of this buffer
- UINT32 getHeight() const { return mHeight; }
- /// Gets the depth of this buffer
- UINT32 getDepth() const { return mDepth; }
- /// Gets the native pixel format of this buffer
- PixelFormat getFormat() const { return mFormat; }
- };
- /** @} */
- }
- #endif
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