Marko Pintera 956b85758d Making sure mouse up event is triggered once mouse leaves the window il y a 12 ans
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
CmApplication.cpp 99f545b06f Added frame allocator il y a 12 ans
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations il y a 12 ans
CmBindableGpuParams.cpp 99f545b06f Added frame allocator il y a 12 ans
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler il y a 12 ans
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) il y a 12 ans
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCoreThread.cpp 99f545b06f Added frame allocator il y a 12 ans
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system il y a 12 ans
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmEventQuery.cpp 04132bc6d9 Queries WIP il y a 12 ans
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering il y a 12 ans
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters il y a 12 ans
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types il y a 12 ans
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer il y a 12 ans
CmGpuParams.cpp 99f545b06f Added frame allocator il y a 12 ans
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types il y a 12 ans
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates il y a 12 ans
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
CmInput.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmMaterial.cpp 9205a99b69 Gpu param block is now tied to param block buffer il y a 12 ans
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMesh.cpp e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh il y a 12 ans
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created il y a 12 ans
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
CmMeshHeap.cpp 5fa7bee5a7 Refactored Math il y a 12 ans
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes il y a 12 ans
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) il y a 12 ans
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmPass.cpp 99f545b06f Added frame allocator il y a 12 ans
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData il y a 12 ans
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) il y a 12 ans
CmPlatform.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
CmPlatformWndProc.cpp 956b85758d Making sure mouse up event is triggered once mouse leaves the window il y a 12 ans
CmProfiler.cpp 5fa7bee5a7 Refactored Math il y a 12 ans
CmQueryManager.cpp 7214304ace Added Timer queries il y a 12 ans
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets il y a 12 ans
CmRenderTexture.cpp deeea032ad ProfilerOverlay now renders on the proper viewport il y a 12 ans
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) il y a 12 ans
CmRenderWindowManager.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) il y a 12 ans
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material il y a 12 ans
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResourceHandle.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use il y a 12 ans
CmResources.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use il y a 12 ans
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmSceneObject.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit il y a 12 ans
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use il y a 12 ans
CmTexture.cpp 8fa8ac5145 Added managed GUIContent il y a 12 ans
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) il y a 12 ans
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmTimerQuery.cpp 04132bc6d9 Queries WIP il y a 12 ans
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData il y a 12 ans
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 il y a 12 ans
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) il y a 12 ans
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans