BearishSun 4fe38f7bfe Omni-directional shadows running on Vulkan 8 年之前
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsAnimation.h 508ce0444b More work on user manuals 8 年之前
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 年之前
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 年之前
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsAudioSource.h ed349dbc99 More work on user manuals 9 年之前
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsBlendState.h c1e8500a49 More work on developer manuals 8 年之前
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 年之前
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCJoint.h e51517f40e More work on user manuals 9 年之前
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCLight.h 4c6e4a10af More work on shadow map rendering 8 年之前
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年之前
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 年之前
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 年之前
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年之前
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 年之前
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCamera.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 年之前
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 年之前
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCommonTypes.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 年之前
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 年之前
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 年之前
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 年之前
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 年之前
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 年之前
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 年之前
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 年之前
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 年之前
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsDistanceJoint.h e51517f40e More work on user manuals 9 年之前
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsFont.h edc5726aac More work on user manuals 9 年之前
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 年之前
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 年之前
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 年之前
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 年之前
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 年之前
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 年之前
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 年之前
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsHingeJoint.h e51517f40e More work on user manuals 9 年之前
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsInput.h 05e0207f0f More work on user manuals 9 年之前
BsInputFwd.h ef59933827 More work on user manuals 9 年之前
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsLight.h fa62ac09d3 Shadow mapping functional for radial lights 8 年之前
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering 8 年之前
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 年之前
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 年之前
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 年之前
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 年之前
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 年之前
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 年之前
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 年之前
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年之前
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsPass.h 0e8f4b8b57 More work on the documentation 8 年之前
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 年之前
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 年之前
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 年之前
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 年之前
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 年之前
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 年之前
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 年之前
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 年之前
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 年之前
BsRenderAPI.h 4fe38f7bfe Omni-directional shadows running on Vulkan 8 年之前
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年之前
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 年之前
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsRenderable.h 4c6e4a10af More work on shadow map rendering 8 年之前
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsRenderer.h 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年之前
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年之前
BsResource.h d0e98c524b Added support for compression when saving resources 8 年之前
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 年之前
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsResources.h d0e98c524b Added support for compression when saving resources 8 年之前
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 年之前
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 年之前
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 年之前
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 年之前
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 年之前
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 年之前
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 年之前
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 年之前
BsSliderJoint.h e51517f40e More work on user manuals 9 年之前
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSphericalJoint.h e51517f40e More work on user manuals 9 年之前
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsStringTableManager.h 39627c97f2 More work on user manuals 9 年之前
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 年之前
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年之前
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 年之前
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 年之前
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 年之前
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 年之前
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 年之前
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 年之前
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 年之前
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 年之前