BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
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BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anos atrás
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anos atrás
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 anos atrás
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) 10 anos atrás
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anos atrás
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anos atrás
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anos atrás
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 anos atrás
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not 10 anos atrás
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 anos atrás
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anos atrás
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anos atrás
BsScriptCamera.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anos atrás
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anos atrás
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works 10 anos atrás
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 anos atrás
BsScriptDebug.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anos atrás
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 anos atrás
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 anos atrás
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anos atrás
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anos atrás
BsScriptGUIElement.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anos atrás
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anos atrás
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anos atrás
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 anos atrás
BsScriptGUIInputBox.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anos atrás
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window 10 anos atrás
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 anos atrás
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 anos atrás
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anos atrás
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 anos atrás
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 anos atrás
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 anos atrás
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 anos atrás
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anos atrás
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 anos atrás
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 anos atrás
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 anos atrás
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work 10 anos atrás
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anos atrás
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anos atrás
BsScriptLight.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anos atrás
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 anos atrás
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 anos atrás
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anos atrás
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh 10 anos atrás
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 anos atrás
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 anos atrás
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 anos atrás
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anos atrás
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 anos atrás
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 anos atrás
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anos atrás
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anos atrás
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 anos atrás
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsScriptScene.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
BsScriptSceneObject.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anos atrás
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anos atrás
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 anos atrás
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 anos atrás
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anos atrás
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 anos atrás
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete 10 anos atrás
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anos atrás
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anos atrás
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 anos atrás
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 anos atrás
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anos atrás
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anos atrás
BsScriptVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anos atrás