BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 gadi atpakaļ
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Win32 eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsBlendState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 gadi atpakaļ
BsCommandQueue.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsCommonTypes.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 gadi atpakaļ
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 gadi atpakaļ
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 gadi atpakaļ
BsCoreApplication.h 06e03f1239 Bulk of work on the build system 10 gadi atpakaļ
BsCoreObject.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsCoreObjectCore.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsCoreObjectManager.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsCorePrerequisites.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 gadi atpakaļ
BsCoreRenderer.h 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 gadi atpakaļ
BsCoreSceneManager.h 00d78189f3 More work on Play in editor 10 gadi atpakaļ
BsCoreThread.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsCoreThreadAccessor.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDepthStencilState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 gadi atpakaļ
BsDrawOps.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsEventQuery.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsFontDesc.h 098f8865e1 Font C# interface 10 gadi atpakaļ
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 gadi atpakaļ
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 gadi atpakaļ
BsFontManager.h 098f8865e1 Font C# interface 10 gadi atpakaļ
BsFontRTTI.h 098f8865e1 Font C# interface 10 gadi atpakaļ
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 gadi atpakaļ
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 gadi atpakaļ
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 gadi atpakaļ
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 gadi atpakaļ
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 gadi atpakaļ
BsGpuBuffer.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuBufferView.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuParam.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuParamBlockBuffer.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuParamDesc.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuParams.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuProgram.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuProgramManager.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 gadi atpakaļ
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsHString.h 8a20899902 More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsHardwareBuffer.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 gadi atpakaļ
BsIResourceListener.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 gadi atpakaļ
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 gadi atpakaļ
BsImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 gadi atpakaļ
BsInput.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsInputFwd.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsMaterial.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsMaterialManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsMaterialParam.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsMaterialParams.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 gadi atpakaļ
BsMaterialParamsRTTI.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 gadi atpakaļ
BsMaterialRTTI.h 786a0e871f Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code 10 gadi atpakaļ
BsMesh.h e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsMeshBase.h e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 gadi atpakaļ
BsMeshData.h 0ddc6c09b5 Working on new UI 10 gadi atpakaļ
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsMeshImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 gadi atpakaļ
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer 10 gadi atpakaļ
BsOSInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 gadi atpakaļ
BsPass.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsPassRTTI.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 gadi atpakaļ
BsPixelBuffer.h fc8f2b1eaf More documentation 11 gadi atpakaļ
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon 10 gadi atpakaļ
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsPixelUtil.h 1f31bf9385 Documentation 10 gadi atpakaļ
BsPixelVolume.h 1f31bf9385 Documentation 10 gadi atpakaļ
BsPlatform.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsPrefab.h 06e03f1239 Bulk of work on the build system 10 gadi atpakaļ
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 gadi atpakaļ
BsPrefabDiffRTTI.h 3bd0a6c6a0 Reintroduced circular reference search for RTTI 10 gadi atpakaļ
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 gadi atpakaļ
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 gadi atpakaļ
BsProfilerCPU.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsProfilerGPU.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsProfilingManager.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 gadi atpakaļ
BsRasterizerState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 gadi atpakaļ
BsRawInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsRenderAPI.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 gadi atpakaļ
BsRenderAPICapabilities.h 1c17be6581 Moved everything to VS 2015 10 gadi atpakaļ
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 gadi atpakaļ
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 gadi atpakaļ
BsRenderStats.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsRenderTarget.h 1f31bf9385 Documentation 10 gadi atpakaļ
BsRenderTexture.h 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 gadi atpakaļ
BsRenderWindow.h ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 gadi atpakaļ
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 gadi atpakaļ
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 gadi atpakaļ
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 gadi atpakaļ
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 gadi atpakaļ
BsRendererUtility.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI 10 gadi atpakaļ
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 gadi atpakaļ
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs 10 gadi atpakaļ
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) 10 gadi atpakaļ
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 gadi atpakaļ
BsResourceManifest.h 06e03f1239 Bulk of work on the build system 10 gadi atpakaļ
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 gadi atpakaļ
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 gadi atpakaļ
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 gadi atpakaļ
BsResources.h 8d5d71a0f0 Fixes to resources import 10 gadi atpakaļ
BsSamplerState.h eb7c562d03 More work on preparing documentation for Doxygen generation 10 gadi atpakaļ
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 gadi atpakaļ
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 gadi atpakaļ
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added 10 gadi atpakaļ
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor 10 gadi atpakaļ
BsShader.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsShaderIncludeImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 gadi atpakaļ
BsShaderManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 gadi atpakaļ
BsSpecificImporter.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsStringTable.h 8a20899902 More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsStringTableManager.h 8a20899902 More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 gadi atpakaļ
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 gadi atpakaļ
BsTechnique.h 70d6e36394 Preparing documentation for Doxygen generation 10 gadi atpakaļ
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 gadi atpakaļ
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 gadi atpakaļ
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 gadi atpakaļ
BsTextureImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation 10 gadi atpakaļ
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 gadi atpakaļ
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 gadi atpakaļ
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 gadi atpakaļ
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsUUID.h ee9c441334 Proper UUID generation 10 gadi atpakaļ
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 gadi atpakaļ
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 gadi atpakaļ
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 gadi atpakaļ
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad 10 gadi atpakaļ
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 gadi atpakaļ
BsVideoModeInfo.h 625b2afd34 Build systems appears functional 10 gadi atpakaļ
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 gadi atpakaļ
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 gadi atpakaļ