BearishSun f52fa5793e Feature: Added settings for controlling scene view icons %!s(int64=6) %!d(string=hai) anos
..
BsEditorBuiltinReflectableTypesLookup.generated.h 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system %!s(int64=6) %!d(string=hai) anos
BsScriptAnimationSplitInfo.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptAnimationSplitInfo.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptAudioClipImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptAudioClipImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptBuiltinEditorResources.generated.cpp c80e1e3905 Feature: Material inspector now accepts sprite textures, color gradients and animation curves %!s(int64=6) %!d(string=hai) anos
BsScriptBuiltinEditorResources.generated.h c80e1e3905 Feature: Material inspector now accepts sprite textures, color gradients and animation curves %!s(int64=6) %!d(string=hai) anos
BsScriptCharRange.editor.generated.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsScriptCharRange.editor.generated.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsScriptCurveDrawInfo.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptCurveDrawInfo.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptFontImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptFontImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptGUIColorDistributionField.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIColorDistributionField.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIColorGradient.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIColorGradient.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIColorGradientField.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIColorGradientField.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUICurves.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUICurves.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUICurvesField.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUICurvesField.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIFloatDistributionField.generated.cpp a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better %!s(int64=6) %!d(string=hai) anos
BsScriptGUIFloatDistributionField.generated.h a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better %!s(int64=6) %!d(string=hai) anos
BsScriptGUIGraphTicks.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIGraphTicks.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUITimeline.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUITimeline.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIVector2DistributionField.generated.cpp a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector2DistributionField.generated.h a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector2Field.generated.cpp cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector2Field.generated.h cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector3DistributionField.generated.cpp a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector3DistributionField.generated.h a6087a3ef3 WIP: UndoRedo refactor distribution GUI elements updated so they can handle undo-redo better %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector3Field.generated.cpp cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector3Field.generated.h cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector4Field.generated.cpp cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsScriptGUIVector4Field.generated.h cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
BsScriptGizmoDrawSettings.generated.cpp f52fa5793e Feature: Added settings for controlling scene view icons %!s(int64=6) %!d(string=hai) anos
BsScriptGizmoDrawSettings.generated.h f52fa5793e Feature: Added settings for controlling scene view icons %!s(int64=6) %!d(string=hai) anos
BsScriptImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptImportedAnimationEvents.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptImportedAnimationEvents.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptMeshImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptMeshImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptPlayInEditor.generated.cpp b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
BsScriptPlayInEditor.generated.h b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
BsScriptProjectResourceIcons.generated.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptProjectResourceIcons.generated.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneTreeViewElement.generated.cpp ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
BsScriptSceneTreeViewElement.generated.h ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
BsScriptSceneTreeViewState.generated.cpp ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
BsScriptSceneTreeViewState.generated.h ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
BsScriptScriptCodeImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptScriptCodeImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptSerializedSceneObject.generated.cpp 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later %!s(int64=6) %!d(string=hai) anos
BsScriptSerializedSceneObject.generated.h 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later %!s(int64=6) %!d(string=hai) anos
BsScriptShaderImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptShaderImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptTextureImportOptions.editor.generated.cpp 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos
BsScriptTextureImportOptions.editor.generated.h 1bb228f4de Refactor: Script interop objects that wrap IReflectable types now have a common ScriptReflectableBase parent, so they can be identified and used %!s(int64=6) %!d(string=hai) anos