| .. |
|
BansheeCore
|
c3a61d2d7e
Bugfix: Properly create depth-stencil cubemaps when using the OpenGL 4.1 feature-set
|
7 years ago |
|
BansheeD3D11RenderAPI
|
c01f976534
WIP: macOS port
|
7 years ago |
|
BansheeEditor
|
c6fa8c1da1
WIP: macOS port
|
7 years ago |
|
BansheeEditorExec
|
831af46d78
WIP: Linux port
|
8 years ago |
|
BansheeEngine
|
e77542da58
WIP: macOS port
|
7 years ago |
|
BansheeFBXImporter
|
5c5f9b3252
WIP: macOS port
|
7 years ago |
|
BansheeFMOD
|
eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
|
8 years ago |
|
BansheeFontImporter
|
eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
|
8 years ago |
|
BansheeFreeImgImporter
|
5c5f9b3252
WIP: macOS port
|
7 years ago |
|
BansheeGLRenderAPI
|
c3a61d2d7e
Bugfix: Properly create depth-stencil cubemaps when using the OpenGL 4.1 feature-set
|
7 years ago |
|
BansheeMono
|
30320c2eba
WIP: macOS port
|
7 years ago |
|
BansheeOpenAudio
|
5c5f9b3252
WIP: macOS port
|
7 years ago |
|
BansheePhysX
|
eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
|
8 years ago |
|
BansheeSL
|
c01f976534
WIP: macOS port
|
7 years ago |
|
BansheeUtility
|
b26c29ef4e
Bugfix: Removing isAffine() checks on matrices as they will sometimes trigger due to precision issues
|
7 years ago |
|
BansheeVulkanRenderAPI
|
37e876a764
WIP: macOS port
|
7 years ago |
|
CMake
|
5c5f9b3252
WIP: macOS port
|
7 years ago |
|
Examples
|
b8cc94a4ef
WIP: macOS port
|
7 years ago |
|
Game
|
7f236ff470
Build: Fixing Clang build on Linux
|
7 years ago |
|
MBansheeEditor
|
77fc1ff3e7
Bugfix: Editor handles & gizmos no longer lag one frame behind actual scene objects
|
7 years ago |
|
MBansheeEngine
|
98771da99e
Bugfix: Fixed a problem that sometimes caused managed components or resources to have their managed instances garbage collected, before the assembly refresh process was complete
|
7 years ago |
|
RenderBeast
|
0298519d57
Bugfix: Changing the shadow map size during runtime is now properly applied
|
7 years ago |
|
SBansheeEditor
|
587bef9778
WIP: macOS port
|
7 years ago |
|
SBansheeEngine
|
3cc7bbaf45
WIP: macOS port
|
7 years ago |
|
CMakeLists.txt
|
5b34da6d6f
Build: Disabling VS conformance mode as it fails to compile FBX SDK on latest update
|
7 years ago |