Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
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BsManagedComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsManagedResource.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsManagedSerializableArray.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsManagedSerializableDictionary.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsManagedSerializableField.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsManagedSerializableList.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsManagedSerializableObject.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsManagedSerializableObjectInfo.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsRuntimeScriptObjects.cpp 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsScriptCameraHandler.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptComponent.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 anni fa
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptEnginePlugin.cpp 24f99ac96e Various fixes in order to get handles operational 11 anni fa
BsScriptFont.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsScriptGUIArea.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIButton.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptGUIElement.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsScriptGUIFixedSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIFlexibleSpace.cpp 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsScriptGUIInputBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUILabel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUILayout.cpp 5501d158b7 GUIPanelContainer works with clipping 11 anni fa
BsScriptGUILayoutUtility.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsScriptGUIListBox.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptGUIPanel.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUIRenderTexture.cpp e9e4405246 Added C# GUIRenderTexture 11 anni fa
BsScriptGUIScrollArea.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGUITexture.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anni fa
BsScriptGUIToggle.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptGameObjectManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anni fa
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptInput.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsScriptInputConfiguration.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsScriptManagedResource.cpp 35b5f1e6f3 Managed resource unloading works properly 11 anni fa
BsScriptObject.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptObjectImpl.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 anni fa
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 anni fa
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 anni fa
BsScriptRenderTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsScriptResourceManager.cpp e29349d061 Added C# Texture3D and TextureCube 11 anni fa
BsScriptSceneObject.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsScriptSerializableArray.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsScriptSerializableDictionary.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableList.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSerializableObject.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 anni fa
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 anni fa
BsScriptSpriteTexture.cpp d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 anni fa
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsScriptTexture2D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsScriptTexture3D.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsScriptTextureCube.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsScriptTime.cpp e8d30fcee1 C# Time and SceneCamera 11 anni fa
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 anni fa
BsScriptVirtualInput.cpp 474830fefa C# input and virtual input work 11 anni fa