EditorAnimInfo.cs 19 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Text;
  6. using BansheeEngine;
  7. namespace BansheeEditor
  8. {
  9. /** @addtogroup AnimationEditor
  10. * @{
  11. */
  12. /// <summary>
  13. /// A set of animation curves for a field of a certain type.
  14. /// </summary>
  15. internal struct FieldAnimCurves
  16. {
  17. public SerializableProperty.FieldType type;
  18. public EdAnimationCurve[] curves;
  19. }
  20. /// <summary>
  21. /// Stores tangent modes for an 3D vector animation curve (one mode for each keyframe).
  22. /// </summary>
  23. [SerializeObject]
  24. internal class EditorVector3CurveTangents
  25. {
  26. public string name;
  27. public TangentMode[] tangentsX;
  28. public TangentMode[] tangentsY;
  29. public TangentMode[] tangentsZ;
  30. }
  31. /// <summary>
  32. /// Stores tangent modes for an float animation curve (one mode for each keyframe).
  33. /// </summary>
  34. [SerializeObject]
  35. internal class EditorFloatCurveTangents
  36. {
  37. public string name;
  38. public TangentMode[] tangents;
  39. }
  40. /// <summary>
  41. /// Stores tangent information for all curves in an animation clip.
  42. /// </summary>
  43. [SerializeObject]
  44. internal class EditorAnimClipTangents
  45. {
  46. public EditorVector3CurveTangents[] positionCurves;
  47. public EditorVector3CurveTangents[] rotationCurves;
  48. public EditorVector3CurveTangents[] scaleCurves;
  49. public EditorFloatCurveTangents[] floatCurves;
  50. }
  51. /// <summary>
  52. /// Stores animation clip data for clips that are currently being edited.
  53. /// </summary>
  54. internal class EditorAnimClipInfo
  55. {
  56. public AnimationClip clip;
  57. public bool isImported;
  58. public Dictionary<string, FieldAnimCurves> curves = new Dictionary<string, FieldAnimCurves>();
  59. public AnimationEvent[] events = new AnimationEvent[0];
  60. /// <summary>
  61. /// Loads curve and event information from the provided clip, and creates a new instance of this object containing
  62. /// the required data for editing the source clip in the animation editor.
  63. /// </summary>
  64. /// <param name="clip">Clip to load.</param>
  65. /// <returns>Editor specific editable information about an animation clip.</returns>
  66. public static EditorAnimClipInfo Create(AnimationClip clip)
  67. {
  68. EditorAnimClipInfo clipInfo = new EditorAnimClipInfo();
  69. clipInfo.clip = clip;
  70. clipInfo.isImported = IsClipImported(clip);
  71. AnimationCurves clipCurves = clip.Curves;
  72. EditorAnimClipTangents editorCurveData = null;
  73. string resourcePath = ProjectLibrary.GetPath(clip);
  74. if (!string.IsNullOrEmpty(resourcePath))
  75. {
  76. LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath);
  77. string clipName = PathEx.GetTail(resourcePath);
  78. if (entry != null && entry.Type == LibraryEntryType.File)
  79. {
  80. FileEntry fileEntry = (FileEntry)entry;
  81. ResourceMeta[] metas = fileEntry.ResourceMetas;
  82. for (int i = 0; i < metas.Length; i++)
  83. {
  84. if (clipName == metas[i].SubresourceName)
  85. {
  86. editorCurveData = metas[i].EditorData as EditorAnimClipTangents;
  87. break;
  88. }
  89. }
  90. }
  91. }
  92. if (editorCurveData == null)
  93. editorCurveData = new EditorAnimClipTangents();
  94. Action<NamedVector3Curve[], EditorVector3CurveTangents[], string> loadVector3Curve =
  95. (curves, tangents, subPath) =>
  96. {
  97. foreach (var curveEntry in curves)
  98. {
  99. TangentMode[] tangentsX = null;
  100. TangentMode[] tangentsY = null;
  101. TangentMode[] tangentsZ = null;
  102. if (tangents != null)
  103. {
  104. foreach (var tangentEntry in tangents)
  105. {
  106. if (tangentEntry.name == curveEntry.Name)
  107. {
  108. tangentsX = tangentEntry.tangentsX;
  109. tangentsY = tangentEntry.tangentsY;
  110. tangentsZ = tangentEntry.tangentsZ;
  111. break;
  112. }
  113. }
  114. }
  115. FieldAnimCurves fieldCurves = new FieldAnimCurves();
  116. fieldCurves.type = SerializableProperty.FieldType.Vector3;
  117. fieldCurves.curves = new EdAnimationCurve[3];
  118. fieldCurves.curves[0] = new EdAnimationCurve(curveEntry.X, tangentsX);
  119. fieldCurves.curves[1] = new EdAnimationCurve(curveEntry.Y, tangentsY);
  120. fieldCurves.curves[2] = new EdAnimationCurve(curveEntry.Z, tangentsZ);
  121. string curvePath = curveEntry.Name.TrimEnd('/') + subPath;
  122. clipInfo.curves[curvePath] = fieldCurves;
  123. }
  124. };
  125. loadVector3Curve(clipCurves.PositionCurves, editorCurveData.positionCurves, "/Position");
  126. loadVector3Curve(clipCurves.RotationCurves, editorCurveData.rotationCurves, "/Rotation");
  127. loadVector3Curve(clipCurves.ScaleCurves, editorCurveData.scaleCurves, "/Scale");
  128. // Find which individual float curves belong to the same field
  129. Dictionary<string, Tuple<int, int, bool>[]> floatCurveMapping = new Dictionary<string, Tuple<int, int, bool>[]>();
  130. {
  131. int curveIdx = 0;
  132. foreach (var curveEntry in clipCurves.FloatCurves)
  133. {
  134. string path = curveEntry.Name;
  135. string pathNoSuffix = null;
  136. string pathSuffix;
  137. if (path.Length >= 2)
  138. {
  139. pathSuffix = path.Substring(path.Length - 2, 2);
  140. pathNoSuffix = path.Substring(0, path.Length - 2);
  141. }
  142. else
  143. pathSuffix = "";
  144. int tangentIdx = -1;
  145. int currentTangentIdx = 0;
  146. foreach (var tangentEntry in editorCurveData.floatCurves)
  147. {
  148. if (tangentEntry.name == curveEntry.Name)
  149. {
  150. tangentIdx = currentTangentIdx;
  151. break;
  152. }
  153. currentTangentIdx++;
  154. }
  155. Animation.PropertySuffixInfo suffixInfo;
  156. if (Animation.PropertySuffixInfos.TryGetValue(pathSuffix, out suffixInfo))
  157. {
  158. Tuple<int, int, bool>[] curveInfo;
  159. if (!floatCurveMapping.TryGetValue(pathNoSuffix, out curveInfo))
  160. curveInfo = new Tuple<int, int, bool>[4];
  161. curveInfo[suffixInfo.elementIdx] = Tuple.Create(curveIdx, tangentIdx, suffixInfo.isVector);
  162. floatCurveMapping[pathNoSuffix] = curveInfo;
  163. }
  164. else
  165. {
  166. Tuple<int, int, bool>[] curveInfo = new Tuple<int, int, bool>[4];
  167. curveInfo[0] = Tuple.Create(curveIdx, tangentIdx, suffixInfo.isVector);
  168. floatCurveMapping[path] = curveInfo;
  169. }
  170. curveIdx++;
  171. }
  172. }
  173. foreach (var KVP in floatCurveMapping)
  174. {
  175. int numCurves = 0;
  176. for (int i = 0; i < 4; i++)
  177. {
  178. if (KVP.Value[i] == null)
  179. continue;
  180. numCurves++;
  181. }
  182. if (numCurves == 0)
  183. continue; // Invalid curve
  184. FieldAnimCurves fieldCurves = new FieldAnimCurves();
  185. // Deduce type (note that all single value types are assumed to be float even if their source type is int or bool)
  186. if (numCurves == 1)
  187. fieldCurves.type = SerializableProperty.FieldType.Float;
  188. else if (numCurves == 2)
  189. fieldCurves.type = SerializableProperty.FieldType.Vector2;
  190. else if (numCurves == 3)
  191. fieldCurves.type = SerializableProperty.FieldType.Vector3;
  192. else // 4 curves
  193. {
  194. bool isVector = KVP.Value[0].Item3;
  195. if (isVector)
  196. fieldCurves.type = SerializableProperty.FieldType.Vector4;
  197. else
  198. fieldCurves.type = SerializableProperty.FieldType.Color;
  199. }
  200. fieldCurves.curves = new EdAnimationCurve[numCurves];
  201. for (int i = 0; i < numCurves; i++)
  202. {
  203. int curveIdx = KVP.Value[i].Item1;
  204. int tangentIdx = KVP.Value[i].Item2;
  205. TangentMode[] tangents = null;
  206. if (tangentIdx != -1)
  207. tangents = editorCurveData.floatCurves[tangentIdx].tangents;
  208. fieldCurves.curves[i] = new EdAnimationCurve(clipCurves.FloatCurves[curveIdx].Curve, tangents);
  209. }
  210. string curvePath = KVP.Key;
  211. clipInfo.curves[curvePath] = fieldCurves;
  212. }
  213. // Add events
  214. clipInfo.events = clip.Events;
  215. return clipInfo;
  216. }
  217. /// <summary>
  218. /// Checks is the specified animation clip is imported from an external file, or created within the editor.
  219. /// </summary>
  220. /// <param name="clip">Clip to check.</param>
  221. /// <returns>True if the clip is imported from an external file (e.g. FBX file), or false if the clip is a native
  222. /// resource created within the editor.</returns>
  223. public static bool IsClipImported(AnimationClip clip)
  224. {
  225. string resourcePath = ProjectLibrary.GetPath(clip);
  226. return ProjectLibrary.IsSubresource(resourcePath);
  227. }
  228. /// <summary>
  229. /// Saves the animation curves and events stored in this object, into the associated animation clip resource.
  230. /// Relevant animation clip resource must already be created and exist in the project library.
  231. /// </summary>
  232. public void SaveToClip()
  233. {
  234. if (!isImported)
  235. {
  236. List<NamedVector3Curve> positionCurves = new List<NamedVector3Curve>();
  237. List<NamedVector3Curve> rotationCurves = new List<NamedVector3Curve>();
  238. List<NamedVector3Curve> scaleCurves = new List<NamedVector3Curve>();
  239. List<NamedFloatCurve> floatCurves = new List<NamedFloatCurve>();
  240. List<EditorVector3CurveTangents> positionTangents = new List<EditorVector3CurveTangents>();
  241. List<EditorVector3CurveTangents> rotationTangents = new List<EditorVector3CurveTangents>();
  242. List<EditorVector3CurveTangents> scaleTangents = new List<EditorVector3CurveTangents>();
  243. List<EditorFloatCurveTangents> floatTangents = new List<EditorFloatCurveTangents>();
  244. foreach (var kvp in curves)
  245. {
  246. string[] pathEntries = kvp.Key.Split('/');
  247. if (pathEntries.Length == 0)
  248. continue;
  249. string lastEntry = pathEntries[pathEntries.Length - 1];
  250. if (lastEntry == "Position" || lastEntry == "Rotation" || lastEntry == "Scale")
  251. {
  252. StringBuilder sb = new StringBuilder();
  253. for (int i = 0; i < pathEntries.Length - 2; i++)
  254. sb.Append(pathEntries[i] + "/");
  255. if (pathEntries.Length > 1)
  256. sb.Append(pathEntries[pathEntries.Length - 2]);
  257. string curvePath = sb.ToString();
  258. NamedVector3Curve curve = new NamedVector3Curve(curvePath,
  259. new AnimationCurve(kvp.Value.curves[0].KeyFrames),
  260. new AnimationCurve(kvp.Value.curves[1].KeyFrames),
  261. new AnimationCurve(kvp.Value.curves[2].KeyFrames));
  262. EditorVector3CurveTangents tangents = new EditorVector3CurveTangents();
  263. tangents.name = curvePath;
  264. tangents.tangentsX = kvp.Value.curves[0].TangentModes;
  265. tangents.tangentsY = kvp.Value.curves[1].TangentModes;
  266. tangents.tangentsZ = kvp.Value.curves[2].TangentModes;
  267. if (lastEntry == "Position")
  268. {
  269. positionCurves.Add(curve);
  270. positionTangents.Add(tangents);
  271. }
  272. else if (lastEntry == "Rotation")
  273. {
  274. rotationCurves.Add(curve);
  275. rotationTangents.Add(tangents);
  276. }
  277. else if (lastEntry == "Scale")
  278. {
  279. scaleCurves.Add(curve);
  280. scaleTangents.Add(tangents);
  281. }
  282. }
  283. else
  284. {
  285. Action<int, string> addCurve = (idx, subPath) =>
  286. {
  287. string path = kvp.Key + subPath;
  288. NamedFloatCurve curve = new NamedFloatCurve(path,
  289. new AnimationCurve(kvp.Value.curves[idx].KeyFrames));
  290. EditorFloatCurveTangents tangents = new EditorFloatCurveTangents();
  291. tangents.name = path;
  292. tangents.tangents = kvp.Value.curves[idx].TangentModes;
  293. floatCurves.Add(curve);
  294. floatTangents.Add(tangents);
  295. };
  296. switch (kvp.Value.type)
  297. {
  298. case SerializableProperty.FieldType.Vector2:
  299. addCurve(0, ".x");
  300. addCurve(1, ".y");
  301. break;
  302. case SerializableProperty.FieldType.Vector3:
  303. addCurve(0, ".x");
  304. addCurve(1, ".y");
  305. addCurve(2, ".z");
  306. break;
  307. case SerializableProperty.FieldType.Vector4:
  308. addCurve(0, ".x");
  309. addCurve(1, ".y");
  310. addCurve(2, ".z");
  311. addCurve(3, ".w");
  312. break;
  313. case SerializableProperty.FieldType.Color:
  314. addCurve(0, ".r");
  315. addCurve(1, ".g");
  316. addCurve(2, ".b");
  317. addCurve(3, ".a");
  318. break;
  319. case SerializableProperty.FieldType.Bool:
  320. case SerializableProperty.FieldType.Int:
  321. case SerializableProperty.FieldType.Float:
  322. addCurve(0, "");
  323. break;
  324. }
  325. }
  326. }
  327. AnimationCurves newClipCurves = new AnimationCurves();
  328. newClipCurves.PositionCurves = positionCurves.ToArray();
  329. newClipCurves.RotationCurves = rotationCurves.ToArray();
  330. newClipCurves.ScaleCurves = scaleCurves.ToArray();
  331. newClipCurves.FloatCurves = floatCurves.ToArray();
  332. clip.Curves = newClipCurves;
  333. clip.Events = events;
  334. string resourcePath = ProjectLibrary.GetPath(clip);
  335. ProjectLibrary.Save(clip);
  336. // Save tangents for editor only use
  337. LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath);
  338. string clipName = PathEx.GetTail(resourcePath);
  339. if (entry != null && entry.Type == LibraryEntryType.File)
  340. {
  341. FileEntry fileEntry = (FileEntry)entry;
  342. ResourceMeta[] metas = fileEntry.ResourceMetas;
  343. for (int i = 0; i < metas.Length; i++)
  344. {
  345. if (clipName == metas[i].SubresourceName)
  346. {
  347. EditorAnimClipTangents newCurveData = new EditorAnimClipTangents();
  348. newCurveData.positionCurves = positionTangents.ToArray();
  349. newCurveData.rotationCurves = rotationTangents.ToArray();
  350. newCurveData.scaleCurves = scaleTangents.ToArray();
  351. newCurveData.floatCurves = floatTangents.ToArray();
  352. ProjectLibrary.SetEditorData(resourcePath, newCurveData);
  353. break;
  354. }
  355. }
  356. }
  357. }
  358. else
  359. {
  360. string resourcePath = ProjectLibrary.GetPath(clip);
  361. LibraryEntry entry = ProjectLibrary.GetEntry(resourcePath);
  362. if (entry != null && entry.Type == LibraryEntryType.File)
  363. {
  364. FileEntry fileEntry = (FileEntry)entry;
  365. MeshImportOptions meshImportOptions = (MeshImportOptions)fileEntry.Options;
  366. string clipName = PathEx.GetTail(resourcePath);
  367. List<ImportedAnimationEvents> newEvents = new List<ImportedAnimationEvents>();
  368. newEvents.AddRange(meshImportOptions.AnimationEvents);
  369. bool isExisting = false;
  370. for (int i = 0; i < newEvents.Count; i++)
  371. {
  372. if (newEvents[i].name == clipName)
  373. {
  374. newEvents[i].events = events;
  375. isExisting = true;
  376. break;
  377. }
  378. }
  379. if (!isExisting)
  380. {
  381. ImportedAnimationEvents newEntry = new ImportedAnimationEvents();
  382. newEntry.name = clipName;
  383. newEntry.events = events;
  384. newEvents.Add(newEntry);
  385. }
  386. meshImportOptions.AnimationEvents = newEvents.ToArray();
  387. ProjectLibrary.Reimport(resourcePath, meshImportOptions, true);
  388. }
  389. }
  390. }
  391. }
  392. /** @} */
  393. }