#3d #game-engine #engine #gamedev

BearishSun 7efb8dcfcd More documentation il y a 11 ans
BansheeEditor 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
BansheeEditorExec 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
BansheeEngine 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
BansheeMono 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
BansheeOctreeSM 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
CamelotCore 7efb8dcfcd More documentation il y a 11 ans
CamelotD3D11RenderSystem 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
CamelotD3D9Renderer 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
CamelotFontImporter 75b0d168ec OpenGL finally works again il y a 11 ans
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again il y a 11 ans
CamelotGLRenderer 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
CamelotOISInput c454e2d14f VS 2013 port stage 1 il y a 11 ans
CamelotUtility 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
MBansheeEditor ae856ed0f4 WIP UndoRedo group system il y a 11 ans
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas il y a 11 ans
SBansheeEditor 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related il y a 11 ans
SBansheeEngine 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned il y a 11 ans
BansheeEngine.sln 400f46a477 Added a spin lock il y a 11 ans
BoostPort.txt 6a28795343 More documentation il y a 11 ans
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout il y a 12 ans
Dependencies.txt c454e2d14f VS 2013 port stage 1 il y a 11 ans
DrawHelper.txt 200d516c80 Added AABox debug draw rendering il y a 12 ans
EditorWindowDock.txt 053df91815 Better modal window test case il y a 11 ans
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
Inspector.txt 927fb6c3e5 More documentation il y a 11 ans
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
Notes.txt 7689bd6785 Shared ptr construction now forwards arguments directly il y a 11 ans
Opts.txt 99f545b06f Added frame allocator il y a 12 ans
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
ProjectLibrary.txt 942eb008db EditorWidgetManager il y a 11 ans
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) il y a 12 ans
ResourceBundles.txt e51cbce52c Started work on scripting il y a 12 ans
SpriteTexture.txt c58b45571a Added managed HString il y a 12 ans
TODO.txt 17204b8447 Serializing SerializableObject works il y a 11 ans
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode il y a 11 ans
TaskScheduler.txt 3c9025d574 Added a ThreadPool (untested il y a 11 ans
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly il y a 11 ans
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) il y a 12 ans
UndoRedo.txt 88c83017de Started work on undo/redo system il y a 12 ans