Marko Pintera 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 vuotta sitten
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 vuotta sitten
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 vuotta sitten
BsCommonTypes.h d0793ab046 Shader default values (untested) 10 vuotta sitten
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 vuotta sitten
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCoreApplication.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsCorePrerequisites.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 vuotta sitten
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 vuotta sitten
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsDrawList.h 0eecfe525d More documentation 11 vuotta sitten
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 vuotta sitten
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 vuotta sitten
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 vuotta sitten
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 vuotta sitten
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 vuotta sitten
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 vuotta sitten
BsGpuParam.h d0793ab046 Shader default values (untested) 10 vuotta sitten
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 vuotta sitten
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 vuotta sitten
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 vuotta sitten
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 vuotta sitten
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 vuotta sitten
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 vuotta sitten
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 vuotta sitten
BsMaterial.h d0793ab046 Shader default values (untested) 10 vuotta sitten
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 vuotta sitten
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 vuotta sitten
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 vuotta sitten
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 vuotta sitten
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsMeshImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsMeshImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsOSInputHandler.h 24434868e3 More handle fixes 11 vuotta sitten
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsPixelBuffer.h fc8f2b1eaf More documentation 11 vuotta sitten
BsPixelData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 vuotta sitten
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPlatform.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 vuotta sitten
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 vuotta sitten
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 vuotta sitten
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 vuotta sitten
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 vuotta sitten
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 vuotta sitten
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 vuotta sitten
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 vuotta sitten
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 vuotta sitten
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 vuotta sitten
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 vuotta sitten
BsResources.h 2026432fe7 Add core object dependencies 11 vuotta sitten
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 vuotta sitten
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 vuotta sitten
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 vuotta sitten
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 vuotta sitten
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 vuotta sitten
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 vuotta sitten
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 vuotta sitten
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 vuotta sitten
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 vuotta sitten
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 vuotta sitten
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 vuotta sitten
BsUUID.h cf60b3980a More documentation 11 vuotta sitten
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 vuotta sitten
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 vuotta sitten
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 vuotta sitten
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 vuotta sitten
BsViewport.h 2026432fe7 Add core object dependencies 11 vuotta sitten
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten