Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality %!s(int64=10) %!d(string=hai) anos
BsBlendState.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
BsCommonTypes.h b938e35a76 Added proper Color parameter type to Shader %!s(int64=10) %!d(string=hai) anos
BsComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsCoreApplication.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsCoreObject.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCorePrerequisites.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: %!s(int64=10) %!d(string=hai) anos
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsDrawList.h 0eecfe525d More documentation %!s(int64=11) %!d(string=hai) anos
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.h c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens %!s(int64=10) %!d(string=hai) anos
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders %!s(int64=10) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuParamDesc.h d1881075fa Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsGpuProgram.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHString.h d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing %!s(int64=10) %!d(string=hai) anos
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances %!s(int64=10) %!d(string=hai) anos
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around %!s(int64=10) %!d(string=hai) anos
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMesh.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsMeshData.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshManager.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.h 24434868e3 More handle fixes %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.h fc8f2b1eaf More documentation %!s(int64=11) %!d(string=hai) anos
BsPixelData.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture %!s(int64=11) %!d(string=hai) anos
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.h ee9c441334 Proper UUID generation %!s(int64=10) %!d(string=hai) anos
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) %!s(int64=10) %!d(string=hai) anos
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler %!s(int64=10) %!d(string=hai) anos
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown %!s(int64=11) %!d(string=hai) anos
BsRasterizerState.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRawInputHandler.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderStateManager.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation %!s(int64=10) %!d(string=hai) anos
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResources.h f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
BsSamplerState.h 6c12ea130c Sampler state overrides working %!s(int64=10) %!d(string=hai) anos
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsShader.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderManager.h 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsStringTable.h d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.h d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite %!s(int64=10) %!d(string=hai) anos
BsTexture.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer %!s(int64=11) %!d(string=hai) anos
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsUUID.h ee9c441334 Proper UUID generation %!s(int64=10) %!d(string=hai) anos
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) %!s(int64=11) %!d(string=hai) anos