BearishSun f3cb2cfc93 Added another manual, slight improvements to the API docs %!s(int64=9) %!d(string=hai) anos
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BoxCollider.cs e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=9) %!d(string=hai) anos
CapsuleCollider.cs eb8034e70d Fixing character controller %!s(int64=9) %!d(string=hai) anos
CharacterController.cs eb8034e70d Fixing character controller %!s(int64=9) %!d(string=hai) anos
Collider.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
D6Joint.cs aa8cfb9f60 Various documentation fixes %!s(int64=9) %!d(string=hai) anos
DistanceJoint.cs f3cb2cfc93 Added another manual, slight improvements to the API docs %!s(int64=9) %!d(string=hai) anos
FixedJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
HingeJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
Joint.cs aa8cfb9f60 Various documentation fixes %!s(int64=9) %!d(string=hai) anos
MeshCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeBoxCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeCapsuleCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeCharacterController.cs eb8034e70d Fixing character controller %!s(int64=9) %!d(string=hai) anos
NativeCollider.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=9) %!d(string=hai) anos
NativeD6Joint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
NativeDistanceJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
NativeFixedJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
NativeHingeJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
NativeJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
NativeMeshCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativePlaneCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeRigidbody.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=9) %!d(string=hai) anos
NativeSliderJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
NativeSphereCollider.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
NativeSphericalJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
Physics.cs 75e2114721 Better way of converting screen position to world ray %!s(int64=9) %!d(string=hai) anos
PhysicsCommon.cs 0d7ee2ee0e Managed joints and rigidbodies now properly reference their parent components %!s(int64=9) %!d(string=hai) anos
PhysicsMaterial.cs 82fef4f0ff More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
PhysicsMesh.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
PlaneCollider.cs 0edcf18610 Fixing collider gizmos scale %!s(int64=9) %!d(string=hai) anos
Rigidbody.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=9) %!d(string=hai) anos
SliderJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
SphereCollider.cs e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization %!s(int64=9) %!d(string=hai) anos
SphericalJoint.cs 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos