BsHandleSliderManager.cpp 2.3 KB

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  1. #include "BsHandleSliderManager.h"
  2. #include "BsDrawHelper.h"
  3. #include "BsMaterial.h"
  4. #include "BsBuiltinEditorResources.h"
  5. #include "BsCoreThread.h"
  6. #include "BsRendererManager.h"
  7. #include "BsRenderer.h"
  8. #include "BsTransientMesh.h"
  9. #include "BsCamera.h"
  10. #include "BsHandleSlider.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. HandleSliderManager::HandleSliderManager()
  15. :mActiveSlider(nullptr), mHoverSlider(nullptr)
  16. {
  17. }
  18. HandleSliderManager::~HandleSliderManager()
  19. {
  20. }
  21. void HandleSliderManager::update(const HCamera& camera)
  22. {
  23. for (auto& slider : mSliders)
  24. slider->update(camera);
  25. }
  26. void HandleSliderManager::handleInput(const HCamera& camera, const Vector2I& inputPos, const Ray& inputRay, bool pressed)
  27. {
  28. if (!pressed)
  29. {
  30. if (mActiveSlider != nullptr)
  31. {
  32. mActiveSlider->setInactive();
  33. mActiveSlider = nullptr;
  34. }
  35. float nearestT = std::numeric_limits<float>::max();
  36. HandleSlider* overSlider = nullptr;
  37. for (auto& slider : mSliders)
  38. {
  39. float t;
  40. if (slider->intersects(inputRay, t))
  41. {
  42. if (t < nearestT)
  43. {
  44. overSlider = slider;
  45. nearestT = t;
  46. }
  47. }
  48. }
  49. if (mHoverSlider != overSlider)
  50. {
  51. if (mHoverSlider != nullptr)
  52. mHoverSlider->setInactive();
  53. mHoverSlider = overSlider;
  54. if (mHoverSlider != nullptr)
  55. overSlider->setHover();
  56. }
  57. }
  58. else
  59. {
  60. if (mActiveSlider == nullptr)
  61. {
  62. float nearestT = std::numeric_limits<float>::max();
  63. HandleSlider* overSlider = nullptr;
  64. for (auto& slider : mSliders)
  65. {
  66. float t;
  67. if (slider->intersects(inputRay, t))
  68. {
  69. if (t < nearestT)
  70. {
  71. overSlider = slider;
  72. nearestT = t;
  73. }
  74. }
  75. }
  76. if (overSlider != nullptr)
  77. {
  78. mActiveSlider = overSlider;
  79. mActiveSlider->setActive(inputPos);
  80. }
  81. }
  82. if (mActiveSlider != nullptr)
  83. {
  84. mActiveSlider->handleInput(camera, inputPos, inputRay);
  85. }
  86. }
  87. }
  88. bool HandleSliderManager::isSliderActive() const
  89. {
  90. return mActiveSlider != nullptr;
  91. }
  92. void HandleSliderManager::_registerSlider(HandleSlider* slider)
  93. {
  94. mSliders.insert(slider);
  95. }
  96. void HandleSliderManager::_unregisterSlider(HandleSlider* slider)
  97. {
  98. mSliders.erase(slider);
  99. if (mActiveSlider == slider)
  100. mActiveSlider = nullptr;
  101. }
  102. }