Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera пре 11 година
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore пре 11 година
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDockManager.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsEditorApplication.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore пре 11 година
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) пре 11 година
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) пре 11 година
BsEditorWidgetContainer.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit пре 11 година
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing пре 11 година
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit пре 11 година
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields пре 11 година
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields пре 11 година
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation пре 11 година
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsGUITabbedTitleBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles пре 11 година
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader пре 11 година
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader пре 11 година
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I пре 11 година
BsGizmoManager.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera пре 11 година
BsHandleDrawManager.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsHandleManager.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsHandleSlider.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsHandleSliderDisc.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsHandleSliderLine.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsHandleSliderManager.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsHandleSliderPlane.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsMainEditorWindow.cpp 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing пре 11 година
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary пре 11 година
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested пре 11 година
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes пре 11 година
BsSceneEditorWidget.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size пре 11 година
BsScenePicking.cpp ff8ed9021c Refactored Renderable into RenderableHandler пре 11 година
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object пре 11 година
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" пре 11 година
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing пре 11 година
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet пре 11 година