BsSceneEditorWidget.cpp 8.7 KB

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  1. #include "BsSceneEditorWidget.h"
  2. #include "BsEditorWindow.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIButton.h"
  5. #include "BsGUIInputBox.h"
  6. #include "BsGUIScrollArea.h"
  7. #include "BsGUIArea.h"
  8. #include "BsGUILayout.h"
  9. #include "BsEditorWidgetManager.h"
  10. #include "BsRenderTexture.h"
  11. #include "BsSceneObject.h"
  12. #include "BsSceneCameraController.h"
  13. #include "BsCamera.h"
  14. #include "BsGUIRenderTexture.h"
  15. #include "BsCoreThread.h"
  16. #include "BsEditorWidgetContainer.h"
  17. #include "BsRendererManager.h"
  18. #include "BsRenderer.h"
  19. #include "BsGUIWidget.h"
  20. #include "BsSceneGrid.h"
  21. #include "BsInput.h"
  22. #include "BsGUILayoutUtility.h"
  23. #include "BsScenePicking.h"
  24. #include "BsHandleManager.h"
  25. #include "BsSelection.h"
  26. #include "BsEditorApplication.h"
  27. #include "BsProjectSettings.h"
  28. // DEBUG ONLY
  29. #include "BsTime.h"
  30. #include "BsResources.h"
  31. #include "BsPath.h"
  32. #include "BsGUITexture.h"
  33. #include "BsSpriteTexture.h"
  34. #include "BsFileSystem.h"
  35. using namespace std::placeholders;
  36. namespace BansheeEngine
  37. {
  38. SceneEditorWidget* SceneEditorWidget::Instance = nullptr;
  39. SceneEditorWidget::SceneEditorWidget(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer)
  40. :EditorWidget<SceneEditorWidget>(HString(L"SceneEditorWidget"), parentContainer), mGUIRenderTexture(nullptr),
  41. mLeftButtonPressed(false)
  42. {
  43. SceneViewLocator::_provide(this);
  44. updateRenderTexture(getWidth(), getHeight());
  45. mRenderCallback = RendererManager::instance().getActive()->onRenderViewport.connect(std::bind(&SceneEditorWidget::render, this, _1, _2));
  46. mSceneGrid = bs_new<SceneGrid>();
  47. mOnPointerMovedConn = gInput().onPointerMoved.connect(std::bind(&SceneEditorWidget::onPointerMoved, this, _1));
  48. mOnPointerPressedConn = gInput().onPointerPressed.connect(std::bind(&SceneEditorWidget::onPointerPressed, this, _1));
  49. mOnPointerReleasedConn = gInput().onPointerReleased.connect(std::bind(&SceneEditorWidget::onPointerReleased, this, _1));
  50. determineParentWindow();
  51. }
  52. SceneEditorWidget::~SceneEditorWidget()
  53. {
  54. bs_delete(mSceneGrid);
  55. mRenderCallback.disconnect();
  56. mOnPointerMovedConn.disconnect();
  57. mOnPointerPressedConn.disconnect();
  58. mOnPointerReleasedConn.disconnect();
  59. SceneViewLocator::_provide(nullptr);
  60. }
  61. void SceneEditorWidget::_update()
  62. {
  63. ProjectSettingsPtr projSettings = gEditorApplication().getProjectSettings();
  64. if (mCameraController)
  65. {
  66. mCameraController->update();
  67. }
  68. HandleManager& handleManager = HandleManager::instance();
  69. handleManager.setDefaultHandleSize(projSettings->getHandleSize());
  70. handleManager.setMoveHandleSnapAmount(projSettings->getMoveHandleSnap());
  71. handleManager.setRotateHandleSnapAmount(projSettings->getRotationHandleSnap());
  72. handleManager.setScaleHandleSnapAmount(projSettings->getScaleHandleSnap());
  73. handleManager.update();
  74. mSceneGrid->setSize(projSettings->getGridSize());
  75. mSceneGrid->setSpacing(projSettings->getGridSpacing());
  76. mSceneGrid->setMajorAxisSpacing(projSettings->getGridMajorAxisSpacing());
  77. mSceneGrid->setAxisMarkerSpacing(projSettings->getGridAxisMarkerSpacing());
  78. //// DEBUG ONLY
  79. //if (gTime().getCurrentFrameNumber() == 100)
  80. //{
  81. // HTexture colorTex = mSceneRenderTarget->getBindableColorTexture();
  82. // gResources().save(colorTex, "C:\\SavedRenderTex.asset", true);
  83. // FileSystem::move("C:\\SavedRenderTex.asset", "C:\\SavedRenderTexNew.asset", true);
  84. // HTexture colorTexLoaded = gResources().load("C:\\SavedRenderTexNew.asset");
  85. // HSpriteTexture spriteTex = SpriteTexture::create(colorTexLoaded);
  86. // GUILayout& layout = mContent->getLayout();
  87. // layout.addElement(GUITexture::create(spriteTex));
  88. //}
  89. }
  90. bool SceneEditorWidget::toSceneViewPos(const Vector2I& screenPos, Vector2I& scenePos)
  91. {
  92. Vector2I windowPos = mParentWindow->screenToWindowPos(screenPos);
  93. Rect2I renderTextureBounds = GUILayoutUtility::calcBounds(mGUIRenderTexture);
  94. if (renderTextureBounds.contains(windowPos))
  95. {
  96. scenePos.x = windowPos.x - renderTextureBounds.x;
  97. scenePos.y = windowPos.y - renderTextureBounds.y;
  98. return true;
  99. }
  100. return false;
  101. }
  102. void SceneEditorWidget::onPointerMoved(const PointerEvent& event)
  103. {
  104. Vector2I scenePos;
  105. if (!toSceneViewPos(event.screenPos, scenePos))
  106. return;
  107. Ray inputRay = mCamera->screenPointToRay(scenePos);
  108. HandleManager::instance().handleInput(scenePos, inputRay, mLeftButtonPressed);
  109. }
  110. void SceneEditorWidget::onPointerReleased(const PointerEvent& event)
  111. {
  112. if (event.button != PointerEventButton::Left)
  113. return;
  114. Vector2I scenePos;
  115. if (!toSceneViewPos(event.screenPos, scenePos))
  116. return;
  117. mLeftButtonPressed = false;
  118. Ray inputRay = mCamera->screenPointToRay(scenePos);
  119. HandleManager::instance().handleInput(scenePos, inputRay, mLeftButtonPressed);
  120. }
  121. void SceneEditorWidget::onPointerPressed(const PointerEvent& event)
  122. {
  123. if (event.button != PointerEventButton::Left)
  124. return;
  125. Vector2I scenePos;
  126. if (!toSceneViewPos(event.screenPos, scenePos))
  127. return;
  128. mLeftButtonPressed = true;
  129. Ray inputRay = mCamera->screenPointToRay(scenePos);
  130. HandleManager::instance().handleInput(scenePos, inputRay, mLeftButtonPressed);
  131. // If we didn't hit a handle, perform normal selection
  132. if (!HandleManager::instance().isHandleActive())
  133. {
  134. // TODO - Handle multi-selection (i.e. selection rectangle when dragging)
  135. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(mCamera, scenePos, Vector2I(1, 1));
  136. if (pickedObject)
  137. {
  138. if (event.control) // Append to existing selection
  139. {
  140. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  141. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  142. [&](const HSceneObject& obj) { return obj == pickedObject; }
  143. );
  144. if (iterFind != selectedSOs.end())
  145. selectedSOs.push_back(pickedObject);
  146. Selection::instance().setSceneObjects(selectedSOs);
  147. }
  148. else
  149. {
  150. Vector<HSceneObject> selectedSOs = { pickedObject };
  151. Selection::instance().setSceneObjects(selectedSOs);
  152. }
  153. }
  154. else
  155. Selection::instance().clearSceneSelection();
  156. }
  157. }
  158. void SceneEditorWidget::doOnResized(UINT32 width, UINT32 height)
  159. {
  160. EditorWidget::doOnResized(width, height);
  161. updateRenderTexture(width, height);
  162. }
  163. void SceneEditorWidget::doOnParentChanged()
  164. {
  165. determineParentWindow();
  166. }
  167. void SceneEditorWidget::determineParentWindow()
  168. {
  169. mParentWindow = nullptr;
  170. if (mParent == nullptr)
  171. return;
  172. GUIWidget& parentWidget = getParentWidget();
  173. RenderTargetPtr parentTarget = parentWidget.getTarget()->getTarget();
  174. if (!parentTarget->getProperties().isWindow())
  175. {
  176. BS_EXCEPT(InvalidStateException, "Scene view parent render target is not a window. This is not supported.");
  177. return;
  178. }
  179. mParentWindow = std::static_pointer_cast<RenderWindow>(parentTarget);
  180. }
  181. void SceneEditorWidget::render(const Viewport* viewport, DrawList& drawList)
  182. {
  183. if (mCamera == nullptr)
  184. return;
  185. if (mCamera->getViewport().get() != viewport)
  186. return;
  187. mSceneGrid->render(mCamera.getInternalPtr(), drawList);
  188. }
  189. void SceneEditorWidget::updateRenderTexture(UINT32 width, UINT32 height)
  190. {
  191. width = std::max(20U, width);
  192. height = std::max(20U, height);
  193. if (mSceneRenderTarget != nullptr)
  194. mSceneRenderTarget->destroy();
  195. mSceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, width, height);
  196. gCoreAccessor().setPriority(mSceneRenderTarget, 1);
  197. if (mCamera == nullptr)
  198. {
  199. HSceneObject sceneCameraSO = SceneObject::create("SceneCamera");
  200. mCamera = sceneCameraSO->addComponent<Camera>(mSceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  201. sceneCameraSO->setPosition(Vector3(0, 0.5f, 1));
  202. sceneCameraSO->lookAt(Vector3(0, 0, 0));
  203. mCamera->setPriority(1);
  204. mCamera->setNearClipDistance(0.005f);
  205. mCamera->setFarClipDistance(1000.0f);
  206. mCameraController = sceneCameraSO->addComponent<SceneCameraController>();
  207. GUILayout& layout = mContent->getLayout();
  208. mGUIRenderTexture = GUIRenderTexture::create(mSceneRenderTarget);
  209. layout.addElement(mGUIRenderTexture);
  210. }
  211. else
  212. {
  213. mCamera->getViewport()->setTarget(mSceneRenderTarget);
  214. mGUIRenderTexture->setRenderTexture(mSceneRenderTarget);
  215. }
  216. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  217. // render target destroy/create cycle for every little pixel.
  218. mCamera->setAspectRatio(width / (float)height);
  219. }
  220. SceneEditorWidget* SceneEditorWidget::instance()
  221. {
  222. return Instance;
  223. }
  224. SceneEditorWidget* SceneEditorWidget::open()
  225. {
  226. return static_cast<SceneEditorWidget*>(EditorWidgetManager::instance().open(getTypeName()));
  227. }
  228. void SceneEditorWidget::close()
  229. {
  230. if (Instance != nullptr)
  231. EditorWidgetManager::instance().close(Instance);
  232. Instance = nullptr;
  233. }
  234. const String& SceneEditorWidget::getTypeName()
  235. {
  236. static String name = "SceneEditorWidget";
  237. return name;
  238. }
  239. }