BearishSun 81aebbb53f GUITimeline - Show small ticks, refactor how is zoom level calculated %!s(int64=9) %!d(string=hai) anos
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BansheeCore 27905e224e Properly apply scale animation curves %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeEditor 59cf546be9 Float/int fields now properly clamp values reported by events to their supported range (if any) %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 27b6f848f2 Added animation editor window icons %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeMono ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeSL 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos
BansheeUtility c8f410651d Skeletal animation up and running %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 81aebbb53f GUITimeline - Show small ticks, refactor how is zoom level calculated %!s(int64=9) %!d(string=hai) anos
MBansheeEngine 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running %!s(int64=9) %!d(string=hai) anos
SBansheeEditor 27b6f848f2 Added animation editor window icons %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 996963f172 Fixing "release" builds %!s(int64=9) %!d(string=hai) anos