BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering před 9 roky
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Win32 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanCommandBuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanCommandBufferManager.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) před 9 roky
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects před 9 roky
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects před 9 roky
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) před 9 roky
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit před 9 roky
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanTexture.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering před 9 roky
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix před 9 roky
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. před 9 roky
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects před 9 roky