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Win32
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281ab68a8d
Maximizing a window before it is shown now works properly
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10 vuotta sitten |
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BsBlendState.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 vuotta sitten |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 vuotta sitten |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 vuotta sitten |
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BsCoreApplication.cpp
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3bd0a6c6a0
Reintroduced circular reference search for RTTI
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10 vuotta sitten |
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BsCoreObject.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 vuotta sitten |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 vuotta sitten |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 vuotta sitten |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 vuotta sitten |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 vuotta sitten |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 vuotta sitten |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 vuotta sitten |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 vuotta sitten |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 vuotta sitten |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 vuotta sitten |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 vuotta sitten |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 vuotta sitten |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 vuotta sitten |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 vuotta sitten |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 vuotta sitten |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 vuotta sitten |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsGpuParams.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 vuotta sitten |
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BsGpuProgram.cpp
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70d6e36394
Preparing documentation for Doxygen generation
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10 vuotta sitten |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 vuotta sitten |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 vuotta sitten |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 vuotta sitten |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 vuotta sitten |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 vuotta sitten |
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BsInput.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 vuotta sitten |
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BsMaterial.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 vuotta sitten |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsMaterialParam.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 vuotta sitten |
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BsMaterialParams.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 vuotta sitten |
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BsMaterialRTTI.cpp
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 vuotta sitten |
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BsMesh.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 vuotta sitten |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 vuotta sitten |
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BsMeshData.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 vuotta sitten |
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BsMeshHeap.cpp
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7c44f4279e
More work on preparing documentation for doxygen generation
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10 vuotta sitten |
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BsMeshImportOptions.cpp
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49ae9699cf
Import options now save properly after reimport
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10 vuotta sitten |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 vuotta sitten |
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BsMeshUtility.cpp
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9e47583803
Fixed memory corruption issue when reading vertex data from MeshData
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10 vuotta sitten |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 vuotta sitten |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 vuotta sitten |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 vuotta sitten |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 vuotta sitten |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 vuotta sitten |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 vuotta sitten |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 vuotta sitten |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 vuotta sitten |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 vuotta sitten |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 vuotta sitten |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 vuotta sitten |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 vuotta sitten |
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BsRenderAPI.cpp
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 vuotta sitten |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 vuotta sitten |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 vuotta sitten |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 vuotta sitten |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 vuotta sitten |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 vuotta sitten |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 vuotta sitten |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 vuotta sitten |
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BsRendererManager.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 vuotta sitten |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsRendererUtility.cpp
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3bf92297ea
Added text drawing to gizmo and handle managers
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10 vuotta sitten |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 vuotta sitten |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 vuotta sitten |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 vuotta sitten |
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BsResources.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 vuotta sitten |
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BsSamplerState.cpp
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1b9490426d
More work on preparing the documentation for Doxygen generation
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10 vuotta sitten |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 vuotta sitten |
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BsSceneObject.cpp
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87a15985b5
Added toggle for scene object active/inactive state
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10 vuotta sitten |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 vuotta sitten |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 vuotta sitten |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 vuotta sitten |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 vuotta sitten |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 vuotta sitten |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 vuotta sitten |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 vuotta sitten |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 vuotta sitten |
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BsTextureImportOptions.cpp
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 vuotta sitten |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 vuotta sitten |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 vuotta sitten |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 vuotta sitten |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 vuotta sitten |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 vuotta sitten |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 vuotta sitten |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 vuotta sitten |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 vuotta sitten |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 vuotta sitten |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 vuotta sitten |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 vuotta sitten |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 vuotta sitten |