BearishSun a401ae8851 Grid now renders properly for base axis aligned ortho views 10 éve
..
Win32 2ef50fe6ee VS2015 available as external code editor 10 éve
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building 10 éve
BsBuiltinEditorResources.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 éve
BsCmdBreakPrefab.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 éve
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 éve
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 éve
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 10 éve
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 éve
BsCmdRecordSO.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 éve
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 éve
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 éve
BsCodeEditor.cpp dab2b32982 Scene view frame object functionality 10 éve
BsDockManager.cpp 750d34dbe4 Properly close widgets when changing layout 10 éve
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 éve
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 éve
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 éve
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 éve
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 éve
BsEditorTestSuite.cpp 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy 10 éve
BsEditorUtility.cpp c580127a4b Scene axes handle WIP 10 éve
BsEditorWidget.cpp 3effe98d8b Fixed transparency for handle/gizmos rendering 10 éve
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 éve
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 éve
BsEditorWindowBase.cpp e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) 10 éve
BsEditorWindowManager.cpp 36d1080271 Delay compilation until editor window is in focus 10 éve
BsGUIColor.cpp d8241a1166 Improved performance by simpler and faster GUI element material management 10 éve
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 éve
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 éve
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 éve
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsGUIFloatField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 éve
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 éve
BsGUIIntField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 éve
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 éve
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off 10 éve
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 éve
BsGUISceneTreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 éve
BsGUISliderField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 éve
BsGUIStatusBar.cpp dd61a6d788 Update status bar when debug log contents are removed 10 éve
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 éve
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 éve
BsGUITextField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 éve
BsGUIToggleField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 éve
BsGUITreeView.cpp 87a15985b5 Added toggle for scene object active/inactive state 10 éve
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve
BsGizmoManager.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 éve
BsHandleDrawManager.cpp 3bf92297ea Added text drawing to gizmo and handle managers 10 éve
BsHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 éve
BsHandleSlider.cpp c622d4cbfb Added a way to disable slider handles 10 éve
BsHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 éve
BsHandleSliderLine.cpp 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 éve
BsHandleSliderManager.cpp c622d4cbfb Added a way to disable slider handles 10 éve
BsHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 éve
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 éve
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 éve
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system 10 éve
BsProjectLibrary.cpp b649ca1fae Reimporting script code as editor-only now works properly 10 éve
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 éve
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 éve
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 éve
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 éve
BsSceneGrid.cpp a401ae8851 Grid now renders properly for base axis aligned ortho views 10 éve
BsScenePicking.cpp 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes 10 éve
BsSelection.cpp bae75227c1 Project library: 10 éve
BsSelectionRenderer.cpp 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes 10 éve
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 éve
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 éve
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 éve