#3d #game-engine #engine #gamedev

Marko Pintera 82ba1c63e9 Updated how expand/collapse in tree view works 12 anni fa
BansheeEngine e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 anni fa
BansheeForwardRenderer 99f545b06f Added frame allocator 12 anni fa
BansheeMono 5f3e72c502 C#: Added GUIButton and GUITexture 12 anni fa
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CamelotClient 82ba1c63e9 Updated how expand/collapse in tree view works 12 anni fa
CamelotCore 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 anni fa
CamelotD3D11RenderSystem 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CamelotD3D9Renderer 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anni fa
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 anni fa
CamelotFBXImporter e00f0c95a9 FileSystem and Path moved to WString 12 anni fa
CamelotFontImporter e00f0c95a9 FileSystem and Path moved to WString 12 anni fa
CamelotFreeImgImporter e00f0c95a9 FileSystem and Path moved to WString 12 anni fa
CamelotGLRenderer c49a862f37 Made SpriteTexture a resource 12 anni fa
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events 12 anni fa
CamelotUtility 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 anni fa
MBansheeEditor edc54dd4aa C#: .main to .layout 12 anni fa
MBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars 12 anni fa
SBansheeEditor c6395d1656 Separated editor and engine GUI styles 12 anni fa
SBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars 12 anni fa
BansheeEngine.sln c22edb2db2 Work on ProjectLibrary 12 anni fa
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 anni fa
Dependencies.txt e51cbce52c Started work on scripting 12 anni fa
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 anni fa
EditorWindowDock.txt ea13813c80 MouseOut event now properly gets sent before MouseOver 12 anni fa
GameObjectSerialization.txt e3923518a3 Tree view auto-scroll works 12 anni fa
MonoIntegrationGuide.txt e51cbce52c Started work on scripting 12 anni fa
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture 12 anni fa
Opts.txt 99f545b06f Added frame allocator 12 anni fa
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
ProjectLibrary.txt 6d25e564d2 ResourceTreeView drop target 12 anni fa
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
ResourceBundles.txt e51cbce52c Started work on scripting 12 anni fa
SpriteTexture.txt c58b45571a Added managed HString 12 anni fa
TODO.txt 3ce6e0bc8f Each game object now has an unique instance id 12 anni fa
TODODoc.txt 47682e394e Work on GUIMenuBar 12 anni fa
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 anni fa
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 anni fa
UndoRedo.txt 88c83017de Started work on undo/redo system 12 anni fa