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Win32
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b492b132a2
Added a way to specify application taskbar icon
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10 年 前 |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年 前 |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 年 前 |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 年 前 |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 年 前 |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年 前 |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 年 前 |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年 前 |
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BsCoreRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 年 前 |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 年 前 |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年 前 |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年 前 |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年 前 |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年 前 |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 年 前 |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 年 前 |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 年 前 |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 年 前 |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 年 前 |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 年 前 |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 年 前 |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 年 前 |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 年 前 |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 年 前 |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 年 前 |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 年 前 |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 年 前 |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年 前 |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsMaterial.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年 前 |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年 前 |
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BsMaterialRTTI.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年 前 |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 年 前 |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年 前 |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 年 前 |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 年 前 |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 年 前 |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年 前 |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 年 前 |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年 前 |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 年 前 |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 年 前 |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 年 前 |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 年 前 |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 年 前 |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年 前 |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 年 前 |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 年 前 |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年 前 |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 年 前 |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年 前 |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 年 前 |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 年 前 |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 年 前 |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 年 前 |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 年 前 |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 年 前 |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 年 前 |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 年 前 |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsResourceHandle.cpp
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8e23f57d9d
Resource handle refactor (part 2)
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10 年 前 |
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BsResourceListenerManager.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 年 前 |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 年 前 |
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BsResources.cpp
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78355169a1
Resource handle refactor (part 4)
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10 年 前 |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 年 前 |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 年 前 |
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BsSceneObject.cpp
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00d78189f3
More work on Play in editor
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10 年 前 |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 年 前 |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 年 前 |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 年 前 |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 年 前 |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 年 前 |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 年 前 |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 年 前 |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 年 前 |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 年 前 |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 年 前 |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 年 前 |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 年 前 |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年 前 |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年 前 |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 年 前 |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年 前 |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 年 前 |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 年 前 |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 年 前 |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 年 前 |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年 前 |