BearishSun 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise 8 éve
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 éve
GBufferInput.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 éve
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 éve
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 éve
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range 8 éve
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 éve
PPBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 éve
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
PerCameraData.bslinc 35c18ec554 Added gaussian DOF setup shader & related code 8 éve
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 éve
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
ResolveCommon.bslinc 1a0c155623 Uniforms in a uniform block marked as internal will also be internal 8 éve
SHCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional 8 éve
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights 8 éve
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 éve
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 éve
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise 8 éve
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax 8 éve