#3d #game-engine #engine #gamedev

Marko Pintera 84b6518356 Added vert/horz text to GUIButton пре 12 година
BansheeEngine 84b6518356 Added vert/horz text to GUIButton пре 12 година
BansheeForwardRenderer edee70b158 Widget rendering now happens in GUIManager пре 12 година
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee пре 13 година
CamelotClient 84b6518356 Added vert/horz text to GUIButton пре 12 година
CamelotCore edee70b158 Widget rendering now happens in GUIManager пре 12 година
CamelotD3D11RenderSystem bc285cfa86 Even more layout changes пре 12 година
CamelotD3D9Renderer bc285cfa86 Even more layout changes пре 12 година
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods пре 12 година
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData пре 12 година
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) пре 12 година
CamelotGLRenderer bc285cfa86 Even more layout changes пре 12 година
CamelotOISInput 638d7bcd6c Removed Point class and replaced it with existing Int2 пре 12 година
CamelotUtility edee70b158 Widget rendering now happens in GUIManager пре 12 година
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData пре 12 година
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
Notes.txt 5ceaf3f0a2 Some fixes to GUILayout пре 12 година
TODO.txt c234e065e9 GUI elements can now provide depth per render element, instead of all sharing one depth пре 12 година
TODODoc.txt 301aec0d46 Made more GUIElement methods internal пре 12 година
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI пре 13 година
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI пре 13 година