Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 years ago
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 54d787cc56 Some cursor management methods 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CmApplication.h 289ddb78eb Window loops now run on the render thread 13 years ago
CmCamera.h 7970ff490b Refactored Textures part #1 13 years ago
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmCgProgram.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmDefaultHardwareBufferManager.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmGpuProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmGpuProgramParams.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmHardwareBuffer.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmHardwareBufferManager.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmHardwareIndexBuffer.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwarePixelBuffer.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmHardwareVertexBuffer.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmHighLevelGpuProgram.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmInput.h 3a33dcbc18 OIS set up but not working 13 years ago
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 years ago
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmMaterialRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
CmMeshData.h bc4b1b0d9a Mesh save/load works 13 years ago
CmMeshDataRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmOSCursor.h 54d787cc56 Some cursor management methods 13 years ago
CmPass.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmPassRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmPrerequisites.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 years ago
CmRenderOperation.h 6c9f086e37 Some more render context work 13 years ago
CmRenderSystem.h c138b62b72 GLRenderSystem ported to x64 13 years ago
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running 13 years ago
CmRenderSystemContext.h 616f686c12 Refactored Render system context into two different types 13 years ago
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmRenderSystemManager.h 7f49bdd956 Forward renderer 13 years ago
CmRenderTarget.h bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 years ago
CmRenderTexture.h c138b62b72 GLRenderSystem ported to x64 13 years ago
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget 13 years ago
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
CmRendererFactory.h 7f49bdd956 Forward renderer 13 years ago
CmRendererManager.h 7f49bdd956 Forward renderer 13 years ago
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material 13 years ago
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmResourceRTTI.h 288f2f37e7 Resource references 13 years ago
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 years ago
CmSamplerState.h 4556df668c Serialize/Deserialize sampler states 13 years ago
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmShader.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTexture.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTextureManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmTextureRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmVertexDeclarationRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmVertexIndexData.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmViewport.h 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago