BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 年之前
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 年之前
BsVulkanCommandBuffer.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 8 年之前
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 8 年之前
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 年之前
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 年之前
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 年之前
BsVulkanGLSLProgramFactory.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanGpuBuffer.cpp 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader 9 年之前
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanGpuParams.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 年之前
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 年之前
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanGpuProgram.cpp 718ed85258 OpenGL: Added support for shared storage blocks 9 年之前
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 年之前
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 年之前
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanPlugin.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 年之前
BsVulkanRenderAPI.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 年之前
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 年之前
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 年之前
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年之前
BsVulkanTexture.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年之前
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年之前
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前